Friday, April 09, 2010

Proposal: Someone has been a bad boy

1-10, cannot be enacted without CoV -Darth

Adminned at 10 Apr 2010 12:32:55 UTC

Add the following to the list of task

Murder. The Colonist may spend 20 Energy, roll a DICE10 and pick another Colonist who is in the same location as him. If the result is five or less, the colonist whom he chose dies. Either way, if targeted Colonist does not have a job of “Outlaw”, any other Colonist could have reach the Colonist in five or fewer legal movement actions (regardless of energy costs) when the murder took place, and have not been killed themselves since the murder took place that Colonist may set the Occupation of the Colonist who performed the Murder task to “Outlaw”.

Add the following to the list of jobs

Outlaw: A colonist who is an outlaw may not change their job, even back to peasant. An outlaw may not perform any task which reduces the stockpile. As a weekly action, provided they do not already have a pending request for forgiveness, an outlaw may request forgiveness by making a story post with the title “Requesting Forgiveness” and, if desired, text containing why they should be forgiven. Every colonist who is not an outlaw may vote on the story post in the same manner as proposals. If after 48 hours, a majority of colonists who have voted on the proposal have voted in favor of it, the colonist who made the proposal shall have their job set to peasant. Otherwise, the request is denied and the colonist remains an outlaw. Either way, the request is no longer pending.

Probably has some holes in it. Feel free to point them out. Also not sure if the distance of five is too close or too far, but it seems about right. (As does the punishment for being an outlaw. Could be harsher I guess, as nothing really stops you from running around killing people. But also nothing stops other people from running around killing you)

Comments

Josh: he/they

09-04-2010 18:43:19 UTC

against For no better reason than that I was just enjoying having a wholly co-op dynasty.

Klisz:

09-04-2010 18:56:52 UTC

for , but remember, Clucky, you’re a likely first target…

SeerPenguin:

09-04-2010 21:07:58 UTC

against

Hix:

09-04-2010 21:53:25 UTC

against

Keba:

09-04-2010 23:40:12 UTC

against

What is a “movement action”? What means “pick another Colonist”?

Why rolling a DICE10 and “5 or lower” instead of a DICE2?

“Every colonist who is not an outlaw may vote on the story post in the same manner as proposals. If after 48 hours, a majority of colonists who have voted on the proposal have voted in favor of it,” is unclear. Counts that Story Post as a Proposal: “on the proposal”...

But the main reason for my vote is that killing lonely Colonists is ok. If a Colonist does something for the tribe (mining, seeding, planting, gathering etc.) he might be alone and can be killed easily. A Colonist who idles at 13a and does nothing, won‘t be killed. That‘s unfair.

@Josh: Co-op is nice, but there should be at least teams or “achievements” for “good” Colonists. There is no reason for doing anything now.

Oracular rufio:

10-04-2010 01:32:16 UTC

against I think it’s still early yet for murder.  Also, if it’s reproposed at a later date, that first rule text needs major proofreading.

(Can we get a rule that lets us make people who box in newbies “Outlaws”...?)

Darknight: he/him

10-04-2010 04:46:51 UTC

against

Igthorn:

10-04-2010 06:17:30 UTC

against

Josh: he/they

10-04-2010 06:48:13 UTC

@ Keba: Co-op is nice, but there should be at least teams or “achievements” for “good” Colonists. There is no reason for doing anything now.

I think that reward for achievement is an integral part of co-operative gameplay.

Kevan: he/him

10-04-2010 08:03:29 UTC

against It’s becoming a dangerous enough world, there’s plenty of room for… accidents.

Klisz:

10-04-2010 15:07:48 UTC

CoV against  for speed.

Tiberias:

10-04-2010 19:14:13 UTC

against