Thursday, February 12, 2009

Proposal: Sorry, I shot yourself in the foot

5 For 6 Against -SB

Adminned at 14 Feb 2009 01:56:18 UTC

Reword rule “Health” so that it reads:

There exists a numerical statistic, called Health, that is tracked in the GNDT for Soldiers. New Soldiers start with 10 health. A soldier with 0 health is considered to be Dead, otherwise it is considered to be Alive. Other entities who might not be Soldiers may also have Health if the rule which defines them states how their Health is tracked.

Create a new sub-rule “Damage” under rule “Health”:

Whenever any entity that has a health statistic (for example, a Soldier) is said to take damage, their Health shall be reduced by an amount equal to the damage taken. If this would cause their Health to become lower than zero, it becomes zero instead.

Create a new sub-rule"Recovery” under rule “Health”:

As a weekly action, a living Soldier that has less than 10 Health may visit the Infirmary and set their Health to 10. If so done, that Soldier may not join any Skirmishes within 48 hours of visiting the Infirmary.

 

Comments

Rodlen:

12-02-2009 05:22:02 UTC

for

arthexis: he/him

12-02-2009 05:24:21 UTC

As always reporting for duty (which is making the rules that need to be made)

Rodlen:

12-02-2009 05:25:22 UTC

...wait…the title SUPPORTS THE UNGOOD IDEA OF FRIENDLY FIRE!

Rodlen:

12-02-2009 05:25:46 UTC

Your foul pro-fragging propaganda is EVIL!

arthexis: he/him

12-02-2009 05:28:22 UTC

*fraggs Rodlen*

Qwazukee:

12-02-2009 06:09:02 UTC

imperial

Darknight: he/him

12-02-2009 07:54:18 UTC

imperial

Devenger:

12-02-2009 08:07:18 UTC

Hang on, this means they could visit the infirmary at any time DURING a skirmish - or clarify?

SingularByte: he/him

12-02-2009 11:03:58 UTC

imperial

Kevan: he/him

12-02-2009 11:17:32 UTC

for

Sparrow:

12-02-2009 13:01:07 UTC

for

but should also restrict Soldiers from visiting the Infirmary while in a Skirmish.

TrumanCapote:

12-02-2009 16:42:28 UTC

imperial

Amnistar: he/him

12-02-2009 17:06:37 UTC

against
Visiting in the skirmish; would rather it not instantly heal a person from anything to 10, maybe instead increase by X to a maximum of 10?

Klisz:

12-02-2009 17:34:24 UTC

against

arthexis: he/him

12-02-2009 19:38:05 UTC

I overlooked visiting the Infirmary during a skirmish, but I think that can easily fixed. Is that enough to fail this proposal that contains a mechanic that is required for gameplay? (Damage)

Wooden Squid:

12-02-2009 20:02:15 UTC

for

Amnistar: he/him

13-02-2009 03:44:49 UTC

Like I said, I quoted two reason why I, personally, didn’t liek the proposal.  I am not responsible for failing the proposal, I only vote the way that I feel.  If everyone else wants to vote Def, you can convince them.

Qwazukee:

14-02-2009 06:10:39 UTC

4-6.