Tuesday, June 12, 2007

Proposal: Soulless again

Reached quorum and passed, 6-0.  Brendan

Adminned at 13 Jun 2007 09:17:15 UTC

If a Rule titled “Production” does not exist, extend the name of Rule 2.3.1 to “Production.”

Then add to the rule called “Production” the following subrule, with the name “Souls”:

Offices and Factories require Souls; Souls take time but not money.  The production rights for Souls are in the public domain.

Set the value of each Corporation’s Souls to 10.

Change the sentence in Rule 2.2 that says “All Corporations begin with one Office and one Factory” to say “All Corporations begin with one Office, one Factory and ten Souls.”

If the Proposal titled “Go forth and construct” passed, add the following text to the subrule “Souls”:

No Corporation may build more Factories and Offices, combined, than e has Souls.  As long as a Corporation has fewer Souls than Offices and Factories combined, eir Production is 0.

Comments

Kevan: he/him

12-06-2007 13:21:05 UTC

for Does “build more” mean “build in one go” or “own, in total, after you’ve finished building”? Not that it matters too much with the production-zeroing.

Brendan: he/him

12-06-2007 13:34:09 UTC

Yeah, exactly.  If I have ten Souls, four Offices and six Factories, I can’t build another Office or Factory.  If I lose a Soul, my Production drops to zero (which makes Soul loss very dangerous, as you can’t then even produce more Souls; may need to create a rule allowing you to dump Offices or Factories).

Bucky:

12-06-2007 14:31:38 UTC

for with one issue:  Losing Production doesn’t force you to change your Production settings.  Someone should propose to fix this, as I’d really like to have a running market soon.

ChronosPhaenon:

12-06-2007 16:24:09 UTC

for

BobTHJ:

12-06-2007 18:35:45 UTC

for

Chivalrybean:

12-06-2007 20:03:35 UTC

for
Now I get it.