Tuesday, February 04, 2020

Proposal: [Special Case] Axed

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 05 Feb 2020 09:29:05 UTC

Repeal the Special Case “The Tree”.

It’s an interesting piece of data to look at, but it should never be used as a game mechanic, and has no business being gamestate. The page can stay, the rule needs to take a hike.

Comments

Josh: Observer he/they

04-02-2020 09:58:51 UTC

for I was ambivalent about the toothlessness of it to begin with.

Kevan: he/him

04-02-2020 10:08:53 UTC

The Tree was created as a first-draft data-only response to Josh’s recruitment-based powerup. The intention was that it could and should be used as a game mechanic, if we ever wanted to encourage recruitment during a dynasty; Josh’s dynasty-agnostic voting chips were seen as too powerful, but it’d be possible to plug a dynastic “whenever a player becomes the Recruiter of a player who joined the game during this dynasty, they gain 1 Gold” rule into the Tree whenever we wanted a recruitment drive.

Tantusar: he/they

04-02-2020 10:15:16 UTC

I still don’t think the rule has any business being there.

Kevan: he/him

04-02-2020 10:18:20 UTC

It’d save us from having to define “recruiter” from scratch every time we wanted to reward recruitment, and support the idea that this might be a thing we’d want to do when things got quiet. This could just be in the appendix, though.

Tantusar: he/they

04-02-2020 10:21:12 UTC

I don’t know if recruitment is actually something I want to reward. It’s a nebulous concept that might as well read, “Send in the meatpuppets who won’t stick around and therefore leave us exactly where we were before.”

Kevan: he/him

04-02-2020 10:31:21 UTC

All the more reason to try to develop a definition of what meaningful recruitment is! Past dynasties have nailed it down more precisely, only having recruitments counted once the new player has made X votes and Y proposals, or something, but the mechanics never stuck around.

The Duke of Waltham: he/him

04-02-2020 11:37:24 UTC

Then let’s look into it, and see what those mechanics were like. Defining the value and benefits of recruiting could work as a Special Case rule, and in that case, the workings of the Player Tree page would have to be covered by the Ruleset (though in the Appendix). Until then… I suppose the Special Case section has served as a nursery in the past; a proposal expanding on this theme could come about with or without “The Tree”, so I’m split.

Madrid:

04-02-2020 12:21:05 UTC

for I’m OK with removing it, because it feels a lot more appropriate as an off-Ruleset thing. The Ruleset should cover gameplay, not too many of these (interesting, but) meta things.

pokes:

04-02-2020 13:18:04 UTC

for

Darknight: he/him

04-02-2020 14:45:22 UTC

imperial

Kevan: he/him

04-02-2020 15:08:49 UTC

for Maybe it’s worth coming back to this from the angle of finding a straight definition of “Recruited”. (It’s not even important to track the data beyond the current dynasty.)

card:

04-02-2020 15:56:13 UTC

for

derrick: he/him

04-02-2020 17:38:33 UTC

imperial

Kevan: he/him

04-02-2020 19:24:53 UTC

[Duke] I’ve coincidentally just found one while writing up the The Third Dynasty of Brendan. Which was Emperor’d by an “Attendant”. Hmm…

Brendan: he/him

04-02-2020 20:30:36 UTC

for

The Duke of Waltham: he/him

05-02-2020 00:03:19 UTC

[Kevan] That’s interesting. However, it also indicates that a good way to determine new players in good standing (who can therefore benefit their recruiters and themselves) could be very dynasty-specific and thus difficult to codify in a Special Case rule.

Darknight: he/him

05-02-2020 04:40:31 UTC

for cov

Kevan: he/him

05-02-2020 09:28:16 UTC

[Duke] The conditions can and probably should include some dynastic actions, but the rest of the framework seems like the kind of thing that Special Case and Appendix rules are for: defining something that we’ll likely reuse, so that we don’t have to rewrite it from scratch every time.

That Kaiju Patron rule could work as a Special Case or Appendix with just “seven days, three proposals, other conditions if specified, tribute is unspecified”, and a dynastic rule (when we needed it) that said “patrons only count if they also take these other dynastic actions; tribute equals 25 Prestige”.