Proposal: Specialized Training
Self-killed. Clucky
Adminned at 25 Dec 2006 17:22:49 UTC
Add the following rule called “Specialization”
An Olympian may choose to specialize in a certain area by using a special trainer. Trainers are marked in a column of the GNDT called “Trainer”. An Olympian may often change eir trainer, but may not change eir trainer more than two times per week. Trainers, as well as the benefits and requirements for using the trainers, are described below:
*Normal Trainer: Requirements: None. Any Olympian without a trainer has this trainer. Effect: An Olympian using this trainer may occasionally increase eir training points by one.
*Lucky Trainer: Requirements: Must have attributes at least 2,2,2,10 and Popularity at least three. Effect: When a Olympian using this trainer makes an attributes role, e rolls a DICE11 instead of a DICE10.
*Powerful Trainer: Requirements: Must have attributes of at least 5,5,5,5. Effect: When an Olympian uses this trainer, the cost of training strength is cut in half and rounded up. Thus, if e has attributes 9,5,4,3 e must only spend 5 TP to increase eir strength.
*Banned Trainer: Requirements: Must have popularity below 5. Effect: The first time an Olympian switches to this trainer, e loses 3 popularity. When e attempts to cheat, e rolls a DICE12 instead of a DICE10.
*Star Trainer: Requirements: Must have popularity above 5. Effect: An Olympian using this trainer may often spend 2N training points to increase eir popularity from N to N+1.
Bucky:
Good, but with a few problems:
Lucky Trainer: 10 Wit??!?/1/?
Powerful Trainer: The example brings up an interesting point; What happens if an Olympian’s status drops below the required abount? (Especially in the case of Banned, Star and Lucky). Also, since we don’t want to discourage specialization, we should change the requirements for Powerful Trainer to “Must have Attributes that average at least 5”.