Wednesday, May 27, 2020

Proposal: Spin the Wheel

8-1, enacted by pokes.

Adminned at 27 May 2020 19:11:26 UTC

Add a new dynastic rule called “The Wheel” and give it the following text

The Wheel is tracked on “The Wheel” wiki page. The Wheel consists of a number of Segments. Each Segments has an Index, a Name, an Effect.

The Index of a Segment is a positive integer. If a Segment has Index N where N is greater than 1, and there is no Segment with Index N-1, the Index of that Segment becomes N-1. If two Segments have the same Index, the Index of the Segment whose Name is Alphabetically later is Increased by 1.

The Name of a Segment is flavor text and no two Segments may have the same Name

The Effect of Segment may not award a player Victory, and is only applied when the rules state its applied.

Give “The Wheel” a sub rule called “Points” with the following text

Each Amnesiac has an integer number of points, defaulting to 0.

Give “The Wheel” a sub rule called “Wagers” with the following text

Each Amnesiac has a Wager which is the Name of a Segment, and defaults to whichever Segment has Index 1. The Wager is tracked on “The Wheel” wiki page. An Amensiac may change their wager at any time.

As a Daily Communal Action, an Amnesiac may Spin The Wheel by performing the following atomic action: roll a DICEN where N is the number of Segments on the Wheel. They then apply the effect of the Segment with Index corresponding to the die roll.

Add the following Segments to the Wheel

Index: 1, Name: Segment One, Effect: All Amnesiacs with this Segment as their Wager gain 1 point
Index: 2, Name: Segment Two, Effect: All Amnesiacs with this Segment as their Wager gain 1 point
Index: 3, Name: Segment Three, Effect: All Amnesiacs with this Segment as their Wager gain 1 point
Index: 4, Name: Segment Four, Effect: All Amnesiacs with this Segment as their Wager gain 1 point
Index: 5, Name: Segment Five, Effect: All Amnesiacs with this Segment as their Wager gain 1 point

First switch dynasty (https://wiki.blognomic.com/index.php?title=Ruleset_28) had a board game mechanic. Maybe instead this time we can take inspiration but go with a roulette wheel instead.

Comments

Publius Scribonius Scholasticus: he/they

27-05-2020 09:48:30 UTC

for This seems like fun.

Josh: he/they

27-05-2020 10:03:40 UTC

for

ais523:

27-05-2020 10:27:38 UTC

against One of the main problems with last dynasty is that early advantage depended more or less entirely on random actions. I’m not sure if it’s such a good idea to repeat the same mistake again so quickly.

A side issue, which wouldn’t be enough to vote AGAINST on its own, but would need fixing if this proposal passes: points aren’t tracked anywhere.

Kevan: City he/him

27-05-2020 10:58:21 UTC

The problem last time was that there was some early advantage from random actions and no mid-to-late game: the actions were weekly, and were switched off after two weeks.

A daily wheel spin seems fine as a starting point. I assume we’ll head down the roulette path of being able to spread your bets once you have more chips.

for

derrick: he/him

27-05-2020 12:23:15 UTC

for

Its a place to start.

pokes:

27-05-2020 12:52:32 UTC

for

Darknight: he/him

27-05-2020 15:08:31 UTC

for not quite the board game theme i had in mind but glad i could seed this in a small way

Trigon:

27-05-2020 18:13:33 UTC

for

Publius Scribonius Scholasticus: he/they

27-05-2020 18:26:14 UTC

I think that this can now be enacted.