Monday, May 08, 2023

Proposal: Stagnant Industry

Times out 4-2 and is enacted -SingularByte (also enacted by Kevan moments beforehand)

Adminned at 10 May 2023 07:48:40 UTC

Replace the text of the rule Prosperity with:

Each Region with one or more Cities has a Prosperity which is an integer that is allowed to be negative, and which is calculated as the sum of the Populations of Cities within the Region, subtracting twice the sum of the Unemployed Populations of Cities within the Region, and also subtracting triple the sum of all Dilapidated Zones in cities within the region.

In the rule Population, replace “As a daily communal action, a City Architect may increase the Population of each City by the number of different types of Zone in that City. The capacity of a City is equal to three times the number of Residential Zones it has; if a City’s Population would be increased above its Capacity, it is instead set to its Capacity.” with:

As a daily communal action, a City Architect may increase the Population of each City by the number of different types of non-Dilapidated Zone in that City. Then, for each region that has a negative Prosperity, transfer a Population from a random city in it to a random city in a region that has the highest non-negative Prosperity, if such a region exists.

The capacity of a City is equal to three times the number of Residential Zones it has; if a City’s Population would be increased above its Capacity, it is instead set to its Capacity.

If the proposal “Working for a living” was enacted, replace the text “A City’s Unemployed Population is considered to be its Population minus the number of non-Residential Zones it has, to a minimum of zero.” with

A City’s Unemployed Population is considered to be its Population minus the number of non-Dilapidated non-Residential Zones it has, to a minimum of zero.

If the proposal “From Each According To their Ability” was enacted, after the sentence “Any City Architect taking an action that would reduce the Population of a City must also adjust the number of Industrial Zones of that City to meet the maximum based on the resulting Population.” append:

Any Industrial Zones in a city that are lost in this way are replaced by Dilapidated Zones.

 

Comments

redtara: they/them

08-05-2023 13:35:05 UTC

for

JonathanDark: he/him

08-05-2023 14:22:56 UTC

for

Josh: Observer he/they

08-05-2023 15:16:40 UTC

So you’re not committing to… less wordy proposals this time around? 🥺

SingularByte: he/him

08-05-2023 15:22:28 UTC

This one only actually changes 4 sentences, and half of it is just making sure there’s no weirdness around Dilapidated zones counting as proper zones.

I could probably have worded it as “add this sentence after the fourth sentence of the rule X”, but I figured it would be better to outright state what it’s becoming in full.

SingularByte: he/him

08-05-2023 15:25:50 UTC

My other proposal definitely deserves that criticism however, which is why I’ve added a clause to let people only vote in the first half if it’s too much at once.

summai:

08-05-2023 17:24:12 UTC

for

Josh: Observer he/they

08-05-2023 19:08:49 UTC

against I’m inching towards feeling like we have too many dependent variables right now - Unemployed Population and Prosperity and Municipal Authority - we can’t do anything yet, this is too much infrastructure for an experience that is still essentially ambient

Kevan: he/him

09-05-2023 17:18:21 UTC

Mild against per Josh.

SingularByte: he/him

09-05-2023 21:25:44 UTC

If this does fail, I’ll probably re-propose a slimmed down version which ditches the dilapidated zones since the intent is just to tie unemployed population and prosperity in with regions, since currently the mechanics have no impact on the rest of the ruleset.