Wednesday, March 18, 2015

Proposal: Standing Dead

Timed out / quorum 6 votes to 1. Enacted by Kevan.

Adminned at 23 Mar 2015 14:35:56 UTC

Dependent on Grandstanding.
In rule “Death and Reincarnation”, change “If a Townsperson is in a perilous condition and their Home is neither empty nor only containing a single Human, any Townsperson may (and should) make them die by setting their Home to “@” and remove, if they have any, their workplace, their birthsigns and their vision. Also set their Fate to 0.” to:

If a Townsperson is in a perilous condition and their Home is not empty, any Townsperson may (and should) make them die by:
- setting their Home to “@”,
- reducing their Standing by 1 (if it’s not already 0),
- setting their workplace to “Home”,
- setting all their other variables to the default values.

This also removes the possibility of multideath due to iterated Farming in Hurricanes.

Comments

mideg:

18-03-2015 08:25:30 UTC

for

Kevan: he/him

18-03-2015 09:45:36 UTC

against Introduces repeated death for not having food in winter (by removing “nor only containing a single Human”).

Kevan: he/him

18-03-2015 11:00:22 UTC

for CoV, “Parsley, Sage, Rosemary and Thyme” includes a clause to stop a starvation death loop.

Darknight: he/him

18-03-2015 14:31:36 UTC

for

Sylphrena:

18-03-2015 16:15:00 UTC

imperial

Josh: he/they

18-03-2015 16:18:32 UTC

for

Brendan: he/him

18-03-2015 18:13:09 UTC

against For the set-workplace-to-Home provision; dying is already a pretty harsh penalty, and adding “you lose your only opportunity to affect your Fate or Inventory for several days” would effectively put a player out of the Standing race for good.