State of the dynasty
This dynasty has once again hit the point of lots of cool starting mechanics and then no where to go from there. My plan of having everyone working together got shot down. Does anyone have a good idea of where to go from here / how to make this dynasty interesting again? I’ll try to come up with something tomorrow, but haven’t had much luck in the quick thought I’ve given it just now.
William:
Here’s something from Purplebeard from that last teamwork proposal, just for the sake of thinking about, because I think it has merit:
“Maybe it would work better if there were special trails created by the Sandbox Master that require a certain amount of ants to follow and return a specific resource, like a raid of a rival colony for eggs, or a tasty caterpillar that needs to be overwhelmed and killed before it can be harvested.”
At the moment I think trails in general need some further investigation - I found creating a trail today remarkably annoying, and as soon as another person follows it it’s going to disappear again.
I’ll be sure to give it some thought too, because I like this theme (and, ant puns)