Wednesday, August 11, 2021

Proposal: Stick a Widget on it!

self killed—Clucky

Adminned at 13 Aug 2021 00:38:01 UTC

Add the following to “Machines”, under the new subheading “Widgets”

Any Worker may Attach a Widget to one of the Machines they have by paying its Cost. A Widget is tracked by listing it in brackets next to the Machine’s name, i.e. “Clink [Cooling Widget]”. A Machine can only have one (1) Widget Attached to it at any point in time. If a Worker would Attach a Widget to one of the Machines they have that already has a Widget Attached to it, that Worker first removes the already existing Widget from that Machine, then adds the new Widget in the previous Widget’s place.

A Widget has an Effect. A Widget’s Effect is listed underneath a Widget’s cost. Whenever the criteria listed in the Widget’s Effect are met, the Worker that has that Widget can and must execute that Widget’s Effect.

Cooling Widget
Cost: 3 Cogs
Effect: Whenever this Machine is Cold and would be made Hot, it is made Warm instead.

Greenhouse Extension
Cost: 1 Cog
Effect: Whenever you Activate a Harvester, you may have that Harvester create one (1) additional Sugar. This Widget may only be attached to a Greenhouse.

In the rule “Machines”, change the first and second paragraph to read as follows:

Each Worker may have up to six Machines in their Line; this is tracked as an ordered list that defaults to one Clink machine. A Worker may add a new, Cold instance of a Machine to any position in their Line by paying that Machine’s Cost. A Worker may Activate a Cold or Warm Machine they have by paying its costs, setting its heat to Hot, and executing its effects.

A Machine has a Heat status that can be Hot Warm, or Cold (and is Cold by default); this status is tracked by placing a apostrophe (‘) mark next to the name of each Warm Machine in each Worker’s list of Machines and an asterisk (*) next to the name of each Hot Machine in each Worker’s list of Machines.

 

Working with (currently) limited slots, why not make the most out of what you have?

Comments

Madrid:

11-08-2021 06:47:31 UTC

for Oh, I like this

Josh: Observer he/they

11-08-2021 07:32:38 UTC

for

Kevan: he/him

11-08-2021 08:52:18 UTC

The Greenhouse Extension being a Harvester-booster that doesn’t actually go on the Harvester makes it stackable: it looks like this would allow someone with three Greenhouses to pay 3 Cogs to put an extension on each, then Harvest 15 Sugar, convert that to 15 Sugarcubes, convert that to 15 7-Boxes and convert that to 105 Cogs?

against I like this otherwise, though, the Cooling mechanic is a neat one.

Kevan: he/him

11-08-2021 08:55:48 UTC

(Oh, 210 Cogs if you put a Cooling Widget on the Harvester, of course.)

Josh: Observer he/they

11-08-2021 09:03:19 UTC

Kevan did the maths cov against

Lulu: she/her

11-08-2021 10:02:08 UTC

against

ais523:

11-08-2021 12:24:09 UTC

against The costs for this are too small; you’re spending 1/3 Cogs once to give yourself something whose benefit is a lot more than 3 Cogs per Cycle.

Generally speaking, bonuses that give you a long-term advantage need to be priced high enough to give a short-term disadvantage. (Last dynasty, for example, an Industrious Denizen needed to survive for three Expeditions to give any advantage at all, frequently died before that, and yet many players still considered them overpowered.)

Trapdoorspyder: he/him

11-08-2021 13:27:03 UTC

Got it. So the concept is good, the application is poor?

Trapdoorspyder: he/him

11-08-2021 13:27:36 UTC

I’m still figuring out stuff here, this is my first full dynasty after all.

Raven1207: he/they

11-08-2021 13:28:03 UTC

  against

Josh: Observer he/they

11-08-2021 13:31:01 UTC

Concept is great, yeah! Make machines modular

Trapdoorspyder: he/him

11-08-2021 13:38:02 UTC

I don’t mind if someone else takes the same concept and applies it better, I’m currently not able to make another proposal.

ais523:

11-08-2021 13:46:19 UTC

Right, this is a good concept, just the numbers are wrong.

Janet: she/her

11-08-2021 15:23:46 UTC

against

Trapdoorspyder: he/him

11-08-2021 21:20:36 UTC

against It’s not going to pass anyways, and on top of that I just realized that since my machine destroyal post passed, this would get rid of that too.

Raven1207: he/they

12-08-2021 01:52:32 UTC

against