Saturday, December 17, 2005

Proposal: Still Learning.

6-2, timed out. Adminned almost a day afterward, too.  -Elias IX

Adminned at 19 Dec 2005 18:23:51 UTC

Replace the text of Rule 2.5 with the following:

  Protagonists have an HP value, which stands for Health Points, and Max HP value, which stands for Maximum Health Points, which are both tracked by the GNDT as numerical values.

If an action would raise a Protagonist’s HP to more than eir Max HP, set that Protagonist’s HP value equal to eir Max HP value instead.

New Protagonists immediately have eir HP and Max HP both set to 50.

Replace the the entire text of Rule 2.5.1 with the following:

When a Protagonist’s HP equals 0, that Protagonist has eir Location immediately changed to “The Ruins of the Fortress of Cheese” and their HP changed to eir Max HP.

One typo… but that’s fine. My proposals are still under the legal limit, and I currently have nothing else to give to the nomic until the inventory mechanism is worked out.

 

Comments

Angry Grasshopper:

17-12-2005 05:39:27 UTC

I like how you changed the tense—your rule gets around the problems we discused earlier. I just don’t like free resurrections. If we left the HP at 0, I’d vote for this.


against

Cayvie:

17-12-2005 07:02:16 UTC

imperial

Excalabur:

17-12-2005 11:52:47 UTC

imperial

Hix:

17-12-2005 21:41:13 UTC

for we can add another penalty for resurrection later.  Maybe your inventory gets scattered randomly….

Salamander:

18-12-2005 13:16:30 UTC

imperial

Salamander:

18-12-2005 13:16:40 UTC

against woops

Elias IX:

18-12-2005 19:09:34 UTC

I’d rather not post a trivial proposal, but I guess if it has to be done, fine.

Current total: 2-2

I’ll fix it by putting in an addendum to one of my later proposals.

smith:

19-12-2005 00:06:35 UTC

for

ChronosPhaenon:

19-12-2005 14:17:21 UTC

for

AgentHH:

19-12-2005 19:12:52 UTC

for

Free resurrections could be interesting.

Quazie:

19-12-2005 21:22:06 UTC

for