Proposal: Still Learning.
6-2, timed out. Adminned almost a day afterward, too. -Elias IX
Adminned at 19 Dec 2005 18:23:51 UTC
Replace the text of Rule 2.5 with the following:
Protagonists have an HP value, which stands for Health Points, and Max HP value, which stands for Maximum Health Points, which are both tracked by the GNDT as numerical values.
If an action would raise a Protagonist’s HP to more than eir Max HP, set that Protagonist’s HP value equal to eir Max HP value instead.
New Protagonists immediately have eir HP and Max HP both set to 50.
Replace the the entire text of Rule 2.5.1 with the following:
When a Protagonist’s HP equals 0, that Protagonist has eir Location immediately changed to “The Ruins of the Fortress of Cheese†and their HP changed to eir Max HP.
One typo… but that’s fine. My proposals are still under the legal limit, and I currently have nothing else to give to the nomic until the inventory mechanism is worked out.
Angry Grasshopper:
I like how you changed the tense—your rule gets around the problems we discused earlier. I just don’t like free resurrections. If we left the HP at 0, I’d vote for this.