Proposal: Stopping two-Snail teams from instantly winning
In the rule “Plays”, change
a Snail may not Play if the number of Plays they have made in the Ongoing Race is at least three greater than every other Snail’s
to
a Snail may not Play if the number of Plays they have made in the Ongoing Race is at least three greater than every other, or all but one other, Snail’s
JonathanDark has expressed concern that as soon as the next Race starts, a two-Snail conspiracy may win it immediately upon it starting (because although a single lone Snail has to wait for other Snails to move before they can move again, a two-Snail conspiracy has no such restrictions). I do not currently have plans to win like that, but am also concerned that someone might. As such, this proposal is intended to shut down the possibility via increasing the minimum size of such a conspiracy to 3. (Maybe 4 would be an even better number?)
JonathanDark: he/him
I’m not as concerned about a 3-person conspiracy, so no need to struggle to push it up to 4.