Proposal: Stylish Play
Timed out 4-4 (4-3 with 1 DEF and City voting AGAINST). Failed by JonathanDark.
Adminned at 30 Apr 2024 17:32:40 UTC
In the Core rule “Dynasties” add a subrule named “Player Style” with the following text:
There is a gamestate variable named “Player Style” which defaults to empty and is automatically set to empty immediately after the end of an Interregnum. Player Style is only publicly tracked when it is not empty; otherwise it is implicitly privately tracked by the City. At any time when BlogNomic is not on Hiatus, Player Style may be set through the successful enactment of a Proposal.
When not empty, the contents of Player Style are nonbinding advisory statements on how Thieves expect each other to play the current dynasty. Thieves are encouraged to set the Player Style to statements that indicate the level of competitiveness, strictness of rule interpretation, and any other descriptive qualities that might affect how one Thief interprets the intentions of another Thief’s actions.
Thieves are encouraged to follow the general theme of the statements conatined in Player Style and to have public discussions when they feel that other Thieves are not meeting the expectations of those statements.
First attempt at a way to help prompt players to communicate their intentions.
Clucky: he/him
Ultimately not everyone is going to play the game in the same way, and that is okay. So any sort of rule is going to need to allow for a range in what is and isn’t okay.
I’m also not too sure how much what is and isn’t okay should change per dynasty.
To me, things like “yeah you can try hard this one with your spreadsheets” or “This dynasty really needs active participation from all players, no lazy modeing this one” should really be exceptions to the rules that can be handled on a dynastic rule basis when and if they come up