Sunday, April 28, 2024

Proposal: Stylish Play

Timed out 4-4 (4-3 with 1 DEF and City voting AGAINST). Failed by JonathanDark.

Adminned at 30 Apr 2024 17:32:40 UTC

In the Core rule “Dynasties” add a subrule named “Player Style” with the following text:

There is a gamestate variable named “Player Style” which defaults to empty and is automatically set to empty immediately after the end of an Interregnum. Player Style is only publicly tracked when it is not empty; otherwise it is implicitly privately tracked by the City. At any time when BlogNomic is not on Hiatus, Player Style may be set through the successful enactment of a Proposal.

When not empty, the contents of Player Style are nonbinding advisory statements on how Thieves expect each other to play the current dynasty. Thieves are encouraged to set the Player Style to statements that indicate the level of competitiveness, strictness of rule interpretation, and any other descriptive qualities that might affect how one Thief interprets the intentions of another Thief’s actions.

Thieves are encouraged to follow the general theme of the statements conatined in Player Style and to have public discussions when they feel that other Thieves are not meeting the expectations of those statements.

 

First attempt at a way to help prompt players to communicate their intentions.

Comments

Clucky: he/him

28-04-2024 17:48:03 UTC

Ultimately not everyone is going to play the game in the same way, and that is okay. So any sort of rule is going to need to allow for a range in what is and isn’t okay.

I’m also not too sure how much what is and isn’t okay should change per dynasty.

To me, things like “yeah you can try hard this one with your spreadsheets” or “This dynasty really needs active participation from all players, no lazy modeing this one” should really be exceptions to the rules that can be handled on a dynastic rule basis when and if they come up

Kevan: City he/him

28-04-2024 17:52:55 UTC

I still feel like this is (or should be) covered by just generally reading the room, so long as players are talking about what they’re doing in the game. You can judge how competitive someone is by their game stats and their voting activity, and attitudes to rule strictness should be apparent conversationally.

I think last dynasty was just a bit off-kilter from the effects of No Cooperation, which may have been dampening the table talk.

JonathanDark: he/him

28-04-2024 19:24:38 UTC

I’d like to think that we should be able to read the room, but there’s been multiple dynasties in recent memory where this has gone awry. I know it feels cumbersome to have an actual rule around this, but my intention is to have it prompt more open discussion on peoples’ intentions, not to be too heavy-handed about it.

Desertfrog:

29-04-2024 06:28:53 UTC

for I can’t be against this until I’ve seen how it turns out in practice

Kevan: City he/him

29-04-2024 09:00:04 UTC

I don’t know what other examples you’re thinking of from recent dynasties, but mismatches of interpretation seem like an inherent part of the game of Nomic, and should be part of the fun rather than something to try to eliminate in advance. (And it’s not just a simple slider of “strictness”, on rule interpretation - people will have different ideas about what a word actually means, how to interpret a particular ambiguity, whether some type of logic or mathematics can be applied, etc.)

The issues last dynasty around do-overs can’t be reduced to a simple “I am generous and will always support do-overs” versus “I am strict and never will”; I’d guess that most people’s view if written down would be something like “I’d support an early do-over for a new or trailing player, but not one from a leading player in endgame” with an unstated and subjective curve between those two points. Which might be informative in the extremes, but not in the majority of cases.

against So a mild against on all that, moreso on it being a big core rule that requires proposals to operate.

Josh: he/they

29-04-2024 09:29:17 UTC

The end of last dynasty was bruising for me. I may be in too reactive of a mindset to evaluate this.

4st:

29-04-2024 14:54:48 UTC

for I don’t think this really hurts, but I think that it does introduce a little more overhead for a new player having to go thru the core section. Hopefully, that overhead is outweighed by us players actually using it, which should help the new players adjust to each of us better.

NadNavillus: he/him

29-04-2024 19:29:15 UTC

imperial

lendunistus: he/him

29-04-2024 22:17:23 UTC

against

I didn’t really follow last dynasty so I’m missing context, but I don’t like the idea of having a piece of text dictate my playstyle. yes, last dynasty got heated, but I don’t think situations like that are the ruleset’s job to prevent

JonathanDark: he/him

29-04-2024 22:42:09 UTC

It doesn’t dictate playstyle. It’s “nonbinding advisory statements” that gives you hints on how some players intend to play. If you don’t intend to play the same way, that’s always your choice, but it’s there for informational purposes.

Clucky: he/him

29-04-2024 23:11:30 UTC

against

Juniper.ohyegods: she/her

30-04-2024 06:31:27 UTC

for because this is interesting