Proposal: Superpower prerequisites
Timed out, failed 3-6 by Kevan.
Adminned at 12 Jul 2006 20:04:43 UTC
Add a new Dynastic Rule “Fuel” with the following text:
In addition to basic time-travel, Travellers have other, more spectacular Powers that require Fuel. Each Traveller has Fuel reserves, tracked in the GNDT. When a Traveller’s Fuel reserves are 0, that Traveller cannot use Powers. New Travellers start with 10 Fuel.
Travellers may use Gasoline, Plutonium, Psychic Energy etc.; however, all Fuel is considered to be equivalent for game purposes.
Whenever Proposal passes, its author gains 5 Fuel if it was local, or 10 otherwise. E gains 10 additional Fuel if the Proposal received a Quorum of FOR votes.
Give all Travellers 10 Fuel. Give the Arbiter 200 Fuel.
Angry Grasshopper: Idle
Power overwhelming!