Tuesday, July 11, 2006

Proposal: Superpower prerequisites

Timed out, failed 3-6 by Kevan.

Adminned at 12 Jul 2006 20:04:43 UTC

Add a new Dynastic Rule “Fuel” with the following text:

In addition to basic time-travel, Travellers have other, more spectacular Powers that require Fuel.  Each Traveller has Fuel reserves, tracked in the GNDT.  When a Traveller’s Fuel reserves are 0, that Traveller cannot use Powers.  New Travellers start with 10 Fuel.

Travellers may use Gasoline, Plutonium, Psychic Energy etc.; however, all Fuel is considered to be equivalent for game purposes.

Whenever Proposal passes, its author gains 5 Fuel if it was local, or 10 otherwise.  E gains 10 additional Fuel if the Proposal received a Quorum of FOR votes.

Give all Travellers 10 Fuel.  Give the Arbiter 200 Fuel.

Comments

Angry Grasshopper:

11-07-2006 01:51:23 UTC

Power overwhelming!

for

Kevan: he/him

11-07-2006 03:07:33 UTC

Powers? This sounds too much like Influence, anyway.

against

Bucky:

11-07-2006 03:34:58 UTC

Kevan:  Important distinction-  you HAVE Influence, but you SPEND Fuel.

Kevan: he/him

11-07-2006 03:47:57 UTC

I know, just “a variable that lets us do stuff”. Permanently burning up Influence to achieve special feats seems just as reasonable.

Coldspell:

11-07-2006 05:39:35 UTC

against

ChronosPhaenon:

11-07-2006 11:08:41 UTC

against

Hix:

11-07-2006 17:26:06 UTC

against

Shadowclaw:

11-07-2006 17:30:16 UTC

against  against  against

TAE:

11-07-2006 18:28:18 UTC

for

Purplebeard:

12-07-2006 20:30:19 UTC

imperial