Tuesday, February 26, 2019

Proposal: Suppertime

became popular 5 to 0. Enacted by Derrick

Adminned at 28 Feb 2019 11:52:58 UTC

Add the following to the List of Trades on the Marketplace page:

*1 Monster Guts + 1 Meat → Hearty Meal
*40 coins → Hearty Meal

Also on the Marketplace page, add the following to the List of Items:

=== Hearty Meal ===
Grub, chow, eats, vittles, food.
*An Adventurer may destroy this item to increase their TP by 2.

If at any time a Proposal eliminates Travel Points (TP) and establishes Action Points (AP), change the description of Hearty Meal to increase AP by 4 (instead of increasing TP by 2).

I’d like to add ways to eventually get multiple Hunts in, but not too easily.

Comments

derrick: HE/HIM

02-26-2019 11:21:33 UTC

for Not sure how I feel about guts being part of the concoction, but the idea is sound.

naught:

02-26-2019 14:05:45 UTC

for It might be like lutfisk, where it’s only considered a delicacy because of tradition. Or maybe Monster guts taste really good for some reason.

Allo:

02-26-2019 21:36:34 UTC

for

Zaphod:

02-26-2019 23:36:10 UTC

I like the lutfisk comparison. I was just going off the description in the Marketplace of them being a delicacy to some.

pokes:

02-27-2019 02:29:23 UTC

for

pokes:

02-27-2019 02:31:21 UTC

(Note that “If at any time a Proposal eliminates Travel Points…” can’t do anything per:

If the admin enacting a proposal reaches a step which cannot be applied immediately (eg. “two days after this proposal enacts, Adventurer A gains 1 point”), that step is ignored for the purposes of enactment. Once a proposal has been enacted, it can have no further direct effect on the gamestate.

We’ll just have to remember.)

Zaphod:

02-28-2019 03:52:28 UTC

Will this need a second proposal to account for AP, then?