Proposal: Suspenders
Timed out and failed, 3-3. Josh
Adminned at 11 May 2023 16:52:33 UTC
Add a new keyword to the “Other” section of the Keywords rule in the Appendix, appropriately in alphabetical order:
Suspension
When the game is in Suspension (or Suspended), no dynastic actions may be taken, and all information that is tracked as part of the game must be preserved in the location and form it took immediately before the Suspension, including disputed information and information that may or may not be being tracked in the correct way. If the game has been Suspended for 96 consecutive hours then it ceases to be Suspended.
Add the following as a new second paragraph to the rule Calls for Judgement in the Core Rules:
If a CfJ states that it puts the game into Suspension then the game is Suspended while it is pending; however, that clause has no effect if and when that CfJ is resolved, and the game ceases to be Suspended for that reason when that CfJ is resolved (but may continue to be Suspended if some other effect causes it to be). Such a CfJ may be referred to as a High-Priority CfJ.
In the Core Rule Fair Play, change “A City Architect should not make a DoV primarily to delay the game by putting it into Hiatus” to read:
A City Architect should not make a DoV, or a High-Priority CfJ, primarily to delay the game by putting it into Hiatus or Suspension.
JonathanDark: he/him
Any concerns with back-to-back CfJ putting the game in Suspension? I know there’s the fair play clause, but I could see a scenario similar to the end of the Jenga dynasty where CfJs are continually posted with the express purpose of determining a victory chop, just as an example.
Maybe that’s a legitimate use case, but if so, we should at least acknowledge and be ok with the possibility.