Proposal: switcheroo
Timed out popular, with 3 votes FOR to 1 AGAINST. Josh
Adminned at 10 Jan 2020 08:33:13 UTC
Add the following Artefacts to the ruleset.
The Switchcomb
Description: A novelty comb that is attached to a switchblade handle. It looks cheaply made, the sort of junk you would see at a tourist trap in a mall.
Location: Unknown
Protocol: Whenever you enter a Place, use this Artefact on another Individual with at least 2 Artefacts if such an Individual exists in that Place.
Effect: When using the Switchcomb, you target at least one Individual in a Place you are located in. If the Target is not a Researcher, they drop a random Artefact they are carrying, if they have at least 2 Artefacts.The Marble
Description: A simple marble, it seems to roll in such a way that it is easy to lose.
Location: Containment Facility
Protocol: To not use this Artefact.
Effect: When you use this Artefact, take 1 Soul damage and set it’s location to Unknown. Then set another Artefact’s Location from Unknown to your Location.
Brendan: he/himIdle
The phrasing of the Protocol on the Switchcomb doesn’t seem to line up with how the relevant rule works. If a Researcher holding the Switchcomb had NOT “used it on an individual” within 48 hours—say, immediately after they took possession of it—then they would be in breach, and anyone could force them to lose it and make them an Outsider.