Wednesday, November 16, 2011

Proposal: Take 2

Failed 4-7 after timing out—Clucky

Adminned at 18 Nov 2011 11:28:52 UTC

Create a new dynastic rule called “Upgrades”. Give it the following text

There are a number of upgrades a driver can have fore their cab. Upgrades are tracked in a column in the GNDT called “Upgrades” in a comma delimited list. A driver is said to have a given upgrade if that upgrade’s ID code is contained in their list, otherwise the driver does not have that upgrade. Unless otherwise specified, a Driver may only have one of each upgrade. By default, a Driver does not start with any upgrades. Whenever a driver gains an upgrade, the corresponding ID code must be added to their Upgrades list. Whenever a driver loses an upgrade, the corresponding ID code must be removed from their upgrades list.

Each Upgrade must be of a kind detailed in a subrule to this rule, and must specify a unique name (the title of the subrule), a unique alphanumeric ID code, a positive integer cost and optionally an effect. Upgrades may be refer to by their name or by their ID code.

A driver who does not currently have a given upgrade may spend the cost of the upgrade (in cash) to gain the upgrade.


Give “Upgrades” the following six subrules

Flight
ID Code: F
Cost: 20

Underwater
ID Code: U
Cost: 10
Effect: none

Overtime
ID Code: O
Cost: 15
Effect: Whenever a Driver who has the overtime upgrade requests assignment they may activate their first six routes instead of their first five. If they also have the “Weekends” upgrade they may activate their first seven.

Weekends
ID Code: W
Cost: 15
Effect: Whenever a Driver who has the weekends upgrade requests assignment they may activate their first six routes instead of their first five. If they also have the “Overtime” upgrade they may activate their first seven.

Route Hammer
ID Code: R
Cost: 15
Effect: Any driver who has the Route Hammer upgrade may, as a weekly action, remove one route from their list of routes.

Super Scouting
ID Code: S
Cost: 15
Effect: Any driver who has the Super Scouting upgrade may reduce all of their scouting costs by one, to a minimum of 2.

Add the following subrules to “Routes”.

Flying
A Flying Route has a Scouting Cost of 10. When a driver drives an Flying Route, if that driver has the “Flight” upgrade that driver earns 5 Cash. Otherwise the driver earns no cash.

Underwater
A Underwater Route has a Scouting Cost of 5. When a driver drives an Underwater Route, if that driver has the “Underwater” upgrade that driver earns 3 Cash. Otherwise the driver earns no cash.

If both of the proposals http://blognomic.com/archive/fake_sick/ and http://blognomic.com/archive/a_to_z1/ pass, rename the Flying route to Cloud Touching

 

Comments

scshunt:

16-11-2011 19:09:22 UTC

for

Bucky:

16-11-2011 19:31:47 UTC

against

Spitemaster:

16-11-2011 20:26:45 UTC

against

Prince Anduril:

16-11-2011 22:26:00 UTC

against

ChronosPhaenon:

16-11-2011 23:24:14 UTC

imperial

Ornithopter:

17-11-2011 00:49:14 UTC

against I still think it’s unthematic.

SingularByte: he/him

17-11-2011 07:11:35 UTC

against

Kevan: he/him

17-11-2011 13:07:50 UTC

against Unthematic, and somewhat duplicating Routes (which are also things which you buy, and keep, and which have effects).

ais523:

17-11-2011 13:58:48 UTC

against

Clucky: he/him

17-11-2011 17:23:59 UTC

@Kevan: Except they are inheriently different from routes. They are designed to work in tandem with routes to increase strategy options and possibilites. Dynasty theames are supposed to be rather loose. Avoiding a proposal because it lets people use their taxi cabs to enter a gourmet drag race on mars seems silly, especially if the emperor supports the proposal.

lazerchik:

18-11-2011 03:32:58 UTC

for

Kevan: he/him

18-11-2011 09:46:19 UTC

[Clucky] They’re not that different - Overtime and Weekends would be fine as Routes with an effect of “small cash bonus, but if you have this in your pool when you request reassignment, then…”, Route Hammer could be a route effect which you’d trigger once per week. Routes can work in tandem with other Routes.

Not sure I agree that themes are meant to be loose - some dynasties are, but others settle on a narrow theme and stick to it. Endorsing a proposal that suddenly lets players fly their taxicabs to Mars could also be regarded as silliness.