Proposal: Take 2
Failed 4-7 after timing out—Clucky
Adminned at 18 Nov 2011 11:28:52 UTC
Create a new dynastic rule called “Upgradesâ€. Give it the following text
There are a number of upgrades a driver can have fore their cab. Upgrades are tracked in a column in the GNDT called “Upgrades” in a comma delimited list. A driver is said to have a given upgrade if that upgrade’s ID code is contained in their list, otherwise the driver does not have that upgrade. Unless otherwise specified, a Driver may only have one of each upgrade. By default, a Driver does not start with any upgrades. Whenever a driver gains an upgrade, the corresponding ID code must be added to their Upgrades list. Whenever a driver loses an upgrade, the corresponding ID code must be removed from their upgrades list.
Each Upgrade must be of a kind detailed in a subrule to this rule, and must specify a unique name (the title of the subrule), a unique alphanumeric ID code, a positive integer cost and optionally an effect. Upgrades may be refer to by their name or by their ID code.
A driver who does not currently have a given upgrade may spend the cost of the upgrade (in cash) to gain the upgrade.
Give “Upgrades†the following six subrules
Flight
ID Code: F
Cost: 20Underwater
ID Code: U
Cost: 10
Effect: noneOvertime
ID Code: O
Cost: 15
Effect: Whenever a Driver who has the overtime upgrade requests assignment they may activate their first six routes instead of their first five. If they also have the “Weekends†upgrade they may activate their first seven.Weekends
ID Code: W
Cost: 15
Effect: Whenever a Driver who has the weekends upgrade requests assignment they may activate their first six routes instead of their first five. If they also have the “Overtime†upgrade they may activate their first seven.Route Hammer
ID Code: R
Cost: 15
Effect: Any driver who has the Route Hammer upgrade may, as a weekly action, remove one route from their list of routes.Super Scouting
ID Code: S
Cost: 15
Effect: Any driver who has the Super Scouting upgrade may reduce all of their scouting costs by one, to a minimum of 2.
Add the following subrules to “Routesâ€.
Flying
A Flying Route has a Scouting Cost of 10. When a driver drives an Flying Route, if that driver has the “Flight†upgrade that driver earns 5 Cash. Otherwise the driver earns no cash.Underwater
A Underwater Route has a Scouting Cost of 5. When a driver drives an Underwater Route, if that driver has the “Underwater†upgrade that driver earns 3 Cash. Otherwise the driver earns no cash.
If both of the proposals http://blognomic.com/archive/fake_sick/ and http://blognomic.com/archive/a_to_z1/ pass, rename the Flying route to Cloud Touching
scshunt: