Proposal: Take the Money
Fewer than a quorum not voting against. Failed by Kevan, 1 vote to 4.
Adminned at 08 Feb 2018 20:13:33 UTC
Replace the ability of Lockbox with:-
A Resident carrying both a Lockbox and a Lockbox Key may choose to unlock the box as a Craction. Upon doing so, the Lockbox and Lockbox Key are removed from their Inventory, and they gain 1 Money.
Maybe it’s worth simplifying Lockboxes even more, as I’m not sure they’re worth the effort right now - you need to get hold of two items, and even if you’re lucky enough to avoid the traps and get anything at all, it’s probably something that you didn’t actually want at that moment. Under the current rules it seems more tempting to bundle the Lockbox and Key up with a third item and take it all down to the Black Market, which will give you 1 Money for it, no questions asked and no dice rolled, 100% of the time.
Madrid:
This is pretty drastic, it makes Keys go from meh to really powerful because action economy is so crucial (it’s why teaming up is relevant, to have “quicker” actions).
With Kevan’s vote, Card’s and Samzeman’s vote, that’s 3 greenticks.
If Card or Samze have an ally (and I’m not one or I’m bluffing), there’s nothing I can do to stop this from enacting.
So, . And prayers.