Proposal: Taking it one step at a time
Reached quorum and enacted, 8-1. Josh
Adminned at 17 Dec 2022 09:33:33 UTC
In the rule Mansion Phase, replace the bullet point “In the order in which the Rooms are listed in Banewood Mansion, for each Explorer in that Room, carry out any Movement Planned Actions that the Explorer is taking and any Effects that occur as a result of that Planned Action” with
* In the order in which the Rooms are listed in Banewood Mansion, for each Explorer in that Room, carry out any Movement Planned Actions that the Explorer is taking and any Effects that occur as a result of that Planned Action. Where that Movement Planned Action is Flee, treat it as if it was Walk for this step.
* In the order in which Explorers moved in the previous step, for each Explorer that has the Flee Planned Action and had their Location changed in the previous step, carry out their Flee Planned Action as if it was Walk for this step and any Effects that occur as a result of it. This should be skipped for that Explorer if the Connection in that direction for the Room they are in leads to a Room they were in at any point previously during this phase.
* Repeat the preceding step until no Explorers moved during it. The Narrator is permitted to exit this step at any time during it if they feel it is non-productive to continue, such as if there is a non-trivial loop that will take extensive time to complete.
In the rule Explorer Actions, replace the paragraph that starts “Fleeing repeatedly moves the acting Explorer” and the bullet point list immediately below it (if such a list exists) with:
Fleeing moves the Explorer as described in the rule Mansion Phase.
In the rule Traps, replace the text “Self-locking doors: When the trap is triggered, Movement Planned Actions that would take any Explorer in or out of the room fail until the end of the next Mansion Phase.” with:
Self-locking Doors: When the trap is triggered, until the end of the next Mansion Phase, all connections in and out of the room are treated as if they didn’t exist for the purposes of Movement Planned Actions.
If the proposal “Not Phased At All” failed, then in the rule “Explorer Actions” replace the text “if such a room exists, if the direction is horizontal. If the indicated direction is vertical, it has no effect unless their Room contains a Staircase” with:
if the Room the Explorer is in has a Connection in that direction with a Room.
Rather than trying to work out every eventuality with Fleeing, it might be best to just treat it as repeated walk steps. Anything that wants to stop a moving explorer can either block the connection (as with self locking doors), or change the planned action (as with snare).
Kevan: he/him