Proposal: Taking the Train
5-1. Timed Out.—Chronos
Adminned at 19 Mar 2007 04:01:10 UTC
Replace Rule 2.7 with the following, leaving Rule 2.7.1 in tact
Often, a particular Agent may choose to move from the Territory in which e is then located to another Territory if the following conditions are met:
* If both Territories are land Territories, both territories are adjacent territories, and are not both Aiport Territories, the Agent may move between the two Territories free of charge. The agent must instead make a comment saying “MOVE” to the GNDT in replace of spending a ticket.
* If both Territories are Aiport Territories, the Agent must spend 1 Air Ticket before doing eir movement.
* If either or both Territories are sea Territories and both Territories are adjacent territories, the Agent must spend 1 Sea Ticket before doing eir movement.
* If both Territories are land Territories, are both not Airport Territories, and there exists a third land territory adjacent to both territories, the Agent must spend 1 Land Ticket before doing eir movement. If both territories are on one size of the iron curtain, and the third territory is on the other side, and the agent is not allowed to move across the iron curtain, e cannot move between the two territories. (Unless, of course, a fourth territory exists adjacent to the original two territories and on the same side of the iron curtain).
An Agent may only spend a Ticket if e has more than Zero of the adequate type of Ticket. When spending a Ticket, an Agent must decrease the amount e has of the adequate type of Ticket.
Particular Gadgets or other Rules may permit other kinds of movements.
Upon moving, an Agent must also, within 1 hour of registering eir Ticket spending in the GNDT, send a private message to the Mastermind identifying emself and stating that e is moving from Y to Z (substituting Y for the territory that e is leaving and Z for the territory that e is entering).
Bucky: