Proposal: Tale Ents
Timed out 1 vote to 5. Failed by Kevan.
Adminned at 01 Aug 2019 09:04:55 UTC
Create a rule called “Talents” with the following:
Each Captain has two Talents, a Primary and a Secondary, noted in the GNDT in a column called “Talents”, with the Primary first and the Secondary second; or no Talents (defaulting to no Talents). A Captain, if they have no Talents, can gain a Primary and Secondary Talent. The following are Talents and their effects (noted as Primary / Secondary):
- Navigator: Their vessels, when their Captain moves them, can move them 2 squares further / Their vessels, when their Captain moves them, can move them 1 square further
- Sharpshooter: Their vessels can Shoot 2 squares further / Their vessels can Shoot 1 square further
- Illusionist: Their vessels require other vessels to be 2 squares closer to Shoot them (up to a minimum of needing to be adjacent) / Their vessels require other vessels to be 1 square closer to Shoot them (up to a minimum of needing to be adjacent)
- Pirate: Their vessels can Shoot vessels that are adjacent to them 2 additional times as a Maritime Action / Their vessels can Shoot vessels that are adjacent to them 1 additional time as a Maritime Action
- Priest: Their vessels cannot Shoot, nor be Shoot-ed at, except by those with an Priest Secondary Talent or Warlord Primary Talent. / Their vessels can Shoot vessels whose Captain have a Priest Primary Talent
- Shipwright: As a Maritime action, they can add Shields to one of their vessels, or a vessel adjacent to one of their vessels / As a Craction, they can add Shields to one of their vessels
- Enchanter: Vessels of other Captains that are adjacent to their vessels can use the effects of their secondary Talent / Vessels of other Captains that are adjacent to their vessels can use the effects of their Primary Talent
- Helmsman: Their vessels, when their Captain moves them, can move their Vessels as far as if any direction was the direction its facing. / No effect
- Warlord: Ignores Shields of other Vessels while performing a Shoot, ignores the effect of Priest Primary Talents, Ignores the effects of Illusionist Talents on other Captain’s vessels / Ignores Shields of other Vessels while performing a Shoot, Ignores the effects of Illusionist Secondary Talents on other Captain’s vessels
- Genius: As a Maritime action, they can change their Secondary Talent to any other Secondary Talent. / No effectBy default, vessels have no Shields, and can’t gain Shields if they already have Shields. Shielded vessels lose their Shields instead of suffering the effects of a Shoot against them. A Vessel with Shields is noted in the GNDT with an asterisk at the end of its information description.
Making each Captain more unique
TyGuy6:
Trying to bring back the craction keyword for shipwrights to have text?