Proposal: Task list
Timed out. Passes 3-0—Clucky
Adminned at 25 Apr 2020 05:52:21 UTC
Amend the rule “Tasks” by replacing all its text that are not part of subrules with the following:
Non-Displaced Villagers with a relationship above 0 can perform Tasks. Tasks are atomic actions. A Player (“the given Player”, unless otherwise specified) may choose a Villager (“the given Villager”, unless otherwise specified) and spend one of their Action Points and 2 Energy of that Villager (4 if that Villager is Lazy) to have them perform one of the following tasks:
* ‘’‘Mine:’‘’
** If the given Villager is a Jock they gain 120 Bells. Otherwise they gain 100 Bells.
** If the Terrain of the Island to which the given Villager is a Resident is Rocky, the given Villager gains an additional 10 Bells. If it is Sandy they lose 10 Bells.
** If the given Villager has a Flimsy Axe, they gain 10 Bells. If they have a Strong Axe they gain 25 Bells.
* ‘’‘Teamwork:’‘’
** The given Villager (hereafter “the first Villager”) and another Villager of the given Player’s choosing who is a resident of the same Island (“the second Villager”) both gain 50 Bells.
** If both Villagers have the same species, they each gain an additional 10 Bells.
** If either Villager has Clown Makeup, they both gain 10 Bells.
* ‘’‘Use:’‘’
** The given Player selects an Item or Trinket held by the given Villager and its Effect is applied. Any references to “the given Villager” or “the given Player” shall be interpreted the same way as they are in this action.
** The given Villager loses the Item or Trinket, unless the Effect specifies that the Effect is Minor.
* ‘’‘Collect:’‘’
** If the given Player is the Mayor of the Island the given Villager is a Resident of, 10% of the given Villager’s Bells (rounded down) are transferred to the Island the given Villager is a Resident of.
* ‘’‘Heist:’‘’
** The given Player chooses an Island that is not the Island to which the given Villager is a resident of. This is known as “the target Island”.
** The given Player rolls DICE100.
** If the resulting number is less than or equal to the number of Bells owned by the target Island, the given Player transfers the resulting number of Bells from the target to the given Villager.
** Otherwise, the given Player transfers all of the Bells owned by the target Island to the given Villager.
** If the given Player is not the Mayor of the target Island, the Mayor of the target Island gains 1 Spite.
* ‘’‘Harvest:’‘’
** The given Player chooses a Trinket with the same name as either one of the entries in the list of Fruit Trees for the Island which the given Villager is the Resident of or that Island’s Native Fruit.
** The given Villager gains one of the specified Trinket.
Really basic proposal here. Makes tasks Atomic Actions, as discussed, and also puts them in the classic Atomic Action bullet-point format for better readability and easier-to-follow steps.
Trigon:
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