Monday, April 24, 2017

Proposal: Taxes

Self-killed. Failed by pokes.

Adminned at 26 Apr 2017 10:22:30 UTC

Make a section called “Government”. Within it, add:

Managers have “Value”, which is the total sum of all of their cash, plus the highest bid (or highest purchase price, whichever exists and/or is higher) that all of their other belongings have received. (For example, a Manager with 100 Cash and a Blogger that was acquired from its only auction for 250 cash will have a value of 350). Value is tracked in the GNDT.

Each Monday at 00:01, the Government claims Taxes. Anyone (preferably the Commissioner) should post a Story Post with the outcome of this mechanic (i.e. who lost cash and how much).

When the Government claims Taxes, the manager with the most value loses cash equal to 30% of their value, the manager with the second most value loses cash equal to 20% of their value, and the manager with the most third value loses cash equal to 10% of their value,. If there are ties, all of the tied managers lose the corresponding amount of cash.

Change “Managers may not have negative cash or take any action that would cause them to have negative cash.” which is within “Trading”, to:

Managers may not take any action that would cause them to immediately have negative cash.

I’m very interested in “tax evasion” schemes/puzzles, plus this will prevent people from just mindlessly hoarding cash/assets.

Comments

Publius Scribonius Scholasticus:

04-24-2017 09:44:09 UTC

What if a player is devalued between their sale and the taxes?

pokes:

04-24-2017 09:44:19 UTC

If I have 0 cash but 3 players worth money and I get taxed, how do I lose X% of my value?

pokes:

04-24-2017 09:46:07 UTC

Oh I see, by going into negative cash.

Cuddlebeam:

04-24-2017 10:10:07 UTC

@PSS: A Blogger can’t be devalued. It’s always the highest purchase/bid price, because I figured that you could sell Bloggers for dirt cheap to an ally and then get it sold back to devalue Bloggers to super easily evade taxes. I couldn’t think of a good way to avoid that, so it’s just “highest” for now.

Publius Scribonius Scholasticus:

04-24-2017 10:12:53 UTC

Then you will need to amend Training which states no manager may have negative cash.

Cuddlebeam:

04-24-2017 10:17:31 UTC

Good catch. We had a bunch of negative cash mechanics but actually having negative cash was impossible. Fixed.

Publius Scribonius Scholasticus:

04-24-2017 11:29:38 UTC

@Cuddlebeam, the issue remains that value is relative, so if when you bought it, it was top of the line, but now it would be cheap, shouldn’t you pay less?

Cuddlebeam:

04-24-2017 12:05:28 UTC

Yes, but the same goes for the inverse, where you’ve bought it while it was considered trash and now its top tier.

card:

04-24-2017 16:45:33 UTC

I think this proposal itself is fine, but it’s unfair to have it right now, since it’s impossible to earn any money currently and I don’t think it will be possible for a long while either.  against

Oracular rufio:

04-24-2017 17:50:53 UTC

against Either taxes should apply to everyone the same way, or come up with an actual bracketing system.  30% is ridiculous.  Besides, we should really be taxing income, not whatever you have sitting around in your account.

Publius Scribonius Scholasticus:

04-24-2017 19:30:33 UTC

against  against  I concur with oracular rufio.

derrick:

04-24-2017 21:26:58 UTC

against

Cuddlebeam:

04-26-2017 06:13:25 UTC

against oh well