Thursday, August 01, 2019

Proposal: Technical Moves

Reaches quorum, 8-0. Enacted by pokes.

Adminned at 03 Aug 2019 14:37:03 UTC

Change the rule navigation to:

A vessel has a number of movement points, and is either cumbersome or not cumbersome, defaulting to not cumbersome.

Vessels have a square, which is tracked on the chart.

Vessels have a Facing; a Vessel’s Facing is either North (N), East (E), South (S) or West (W).
East and West are each other’s opposites, North and South are each other’s opposites.

A valid move by a vessel consists of a list of atomic steps whose costs sum to less than the vessel’s movement points.

Cruising is an atomic step costing 1. Cruising moves a vessel from the square they are in to an orthogonally adjacent Square in the direction of that vessel’s facing. Cruising may be denoted with a “C”.

Rotating is an atomic step costing 1 if the vessel is cumbersome and 0 if it is not. Rotating changes the facing of a vessel to a facing that is not the opposite of its current facing. Rotating may be denoted by the First Letter of the new facing.

Add to the end of the paragraph in Fleets starting with “Battleships”:

Battleships are cumbersome and have 3 movement points

Add to the end of the paragraph in Fleets starting with “Submarines”:

Submarines are not cumbersome and have 3 movement points

If Maritime Inaction has not passed change:

As a Maritime action, a Captain may send the Admiral a private message listing the square their Vessel/s moves to, their Vessel/s’s facing, and the square/s their Vessel/s shoot at.

to:

As a Maritime action, a Captain may send the Admiral a private message listing at most one valid move for each of their vessels, and the square/s their Vessel/s shoot at.

If Maritime Inaction has passed:

remove each bullet point in the rule “The watch” that starts with “Move”.

Add a bullet point to list in “The Watch”:

*Make a valid Move with a vessel they control.

This will gives the same movement results as earlier versions of the rules. Facing changes a little, but the old facing rules were ambiguous: what happens when you move diagonally?

The primary motivation is to let us adjust the movement of vessels neatly. People can propose making a non-cumbersome vessel with 2 movement points, or change the movement points on a vessel.

Comments

Kevan: he/him

01-08-2019 15:17:35 UTC

(“If Maritime action has passed” - typo here for “Inaction”.)

Kevan: he/him

01-08-2019 15:36:04 UTC

Also confusing to define an “atomic move” as being something which is not technically a move, to the point where it’s easily arguable that an order of “cruise then turn left” would be illegal for not being “at most one valid move” (it’s two valid, atomic moves!).

Call it a “step” or some other noun.

derrick: he/him

01-08-2019 15:40:03 UTC

Adjusted. Thanks.

Kevan: he/him

01-08-2019 16:20:10 UTC

for

TyGuy6:

01-08-2019 17:47:43 UTC

for
Very nice consolidation. CCE is now also a possible move for a Battleship facing N.

Quincunx:

01-08-2019 21:19:03 UTC

for

Thunder: he/him

01-08-2019 21:35:14 UTC

for

card:

02-08-2019 04:42:07 UTC

for

Farsight:

02-08-2019 11:28:06 UTC

for

pokes:

03-08-2019 14:26:42 UTC

for