Wednesday, June 13, 2007

Proposal: Technopoly II

Fails to Pass 1-5

Clucky

Adminned at 16 Jun 2007 13:16:56 UTC

Modify the rule “Facilities” to read:

All Corporations begin with one Office and one Factory.

Modify the rule “Production” to read as follows:

Each Product shall be listed on the ‘Products’ wiki page. Each product has a Production Right, which is a list of one or more Corporations, or the phrase ‘Public Domain’. Each product has a Developer, which is the name of a Corporation or ‘none’. Each product may also have zero or more attributes.

Each Corporation’s Inventory section should specify a list of the Products that corporation owns (with the exception of Cash which is tracked in the GDNT), grouped by product type and task. A Corporation may at any time re-order or re-task the Products listed in their Inventory Section.

Often, the Government may Advance Time. To do so, e examines each Corporation’s Inventory list in turn and carries out the effects of any Products whose Attributes would cause them to have an effect. Products listed first on the Inventory have their effects before products listed later in the Inventory. Whenever a product would be activated, products listed first on the Inventory are activated before products listed later on the Inventory. No product may be activated more than once each time the Government Advances Time.

Remove all current sub-rules of Production

Transfer all GNDT values except Cash to the Inventory page

Add the following products to the ‘Products’ wiki-page:

Cash
Production Right: Public Domain
Developer: None
Attributes: Plentiful x4

Factory
Production Right: Public Domain
Developer: None
Attributes: Costly x2, Producing, Limited (Office)

Office
Production Right: Public Domain
Developer: None
Attributes: Costly

Research Lab
Production Right: Public Domain
Developer: None
Attributes: Costly x2, Maintenance

Soul
Production Right: Public Domain
Developer: None
Attributes: Enabling (Factory), Automatic

Add a sub-rule to production entitled “Attributes” with this text:

There exists a wiki-page called ‘Attributes’. Each Attribute is listed on the wiki-page.

Often, a Corporation may pay $5M and roll DICE:X in the GDNT, where X is the number of Attributes on the Attributes page. Counting down from the top of the Attributes page, the Corporation adds the Attribute that corresponds to the die-roll to their Inventory. A list of all Attributes owned by a Corporation is tracked on the Inventory page. Corporations may own multiple copies of the same Attribute, and multiple corporations may own copies of the same Attribute.

An Attribute may give a Product an ability to complete a task when that product is activated. A Product may only complete one task each time it is activated, even if that product has multiple tasks it can complete. In order for a Product to complete one of these tasks, it must be assigned to that task by its owner Corporation by indicating as such on the Inventory wiki-page. A product that is not assigned to a task has no effect when it is activated.

Add a sub-rule to Production entitled “Research & Development” with the text:

Occasionally, a Corporation may conduct R&D by making a post to the blog. To do so, they must specify a name for a new product, and may specify and remove up to X Attributes from their inventory, where X is the number of Research Labs that Corporation controls. Each other Corporation may one time during the next 24 hours post a comment to that blog post specifying and removing one Attribute from their inventory.
After 24 hours, a new Product is added to the Products page. It’s Developer and Production Rights are set to the name of the Corporation that made the blog post, and it is given each attribute specified in that blog post and its comments.

Specifying and removing an Attribute as described in this rule is known as ‘Playing’ that Attribute.

Add a sub-rule to Production entitled “Production Rights” with the text:

The Corporation listed as a Developer of a product may modify the Production Rights of that Product at any time by making a blog post. The Production Rights may be set to any list of one or more Corporations, or to the phrase “Public Domain”.

The Developer of a product may make voluntarily change the Developer of that product to any other Corporation by making a blog post. If they do, they cease to be the Developer of that product.

Add the following to the Attributes wiki-page:

Plentiful
When this Product is created, an extra copy of this product is created for the same Corporation.

Costly
When this Product is created, the Corporation it is produced for loses $5M

Maintenance
When the government Advances Time, the Corporation that owns this product loses $5M

Consuming
When this is played, specify a Product. When the government Advances Time, the owning Corporation destroys 1 of that specified Product they own, if they have a positive amount of that product.

Producing
When activated, this product may complete the task of creating any one other product for which its owner Corporation has the Production Rights (or those rights are in the Public Domain)

Limited
When this is played, specify a Product. Any Corporation that owns more of this product then 2 times the amount of the specified Product that they own destroys any of this Product in excess of that number.

Synthetic
When this is played, specify a Product. Whenever this Corporation must destroy one of the specified Products from its inventory, it may destroy one of this product instead.

Patented
Whenever a Corporation other than the Developer produces this Product, $1M is transferred from that Corporation to the Developer.

Enabling
When this is played, specify a Product. When activated, this Product may complete the task of activating one of the specified Product owned by the same Corporation.

Automatic
This Product is activated whenever the government Advances Time

Fuel-Burning
When this is played, specify a Product. Whenever this Product is Activated, one Product of the specified type controlled by this Corporation is destroyed. If a Product can not be destroyed this way, then the activation of this Product has no effect.

Add a rule titled “Free-Market” with the text:

A Corporation may at any time transfer one or more Products and/or Attributes it controls to another Corporation by making a blog post.

I selected a few attributes to get us started. My hope is that others would add more attributes, either robbing them from Technopoly, or devising new and interesting ones.

Comments

Clucky: he/him

14-06-2007 00:06:45 UTC

Keep it simple.

This aint simple.

against

Bucky:

14-06-2007 01:35:48 UTC

against I see no reason not to keep the Product subrules, because we would want certain products to have special effects not available to other products.

Chivalrybean:

14-06-2007 04:05:14 UTC

against
Simple is better. I want to be able to just play the game without having to research every move TOO much, nut I do like the general direction this is going.

Brendan: he/him

14-06-2007 10:23:43 UTC

against

Kevan: he/him

14-06-2007 16:10:42 UTC

If you try to do too much at once, every single player will find something they dislike strongly enough to make them vote against your proposal…

My main problem with this is splitting everything off into different wiki pages - I don’t want to have to have four or five tabs open, to make any decision, or to search for a mechanic that does the thing I need it to do. This can all stay in the ruleset.

My other problem is that I haven’t got time to read all this closely enough to make sure it doesn’t break anything. It seems okay as a general direction; we should just move there in careful increments, rather than one optimistic leap.

against