Proposal: Tempus Fugit
Withdrawn. — Quirck
Adminned at 21 Dec 2022 16:13:10 UTC
Add a new rule called “Doom Clock”, and give it the following text:
The Doom Clock is a publicly-tracked integer with a valid range of 0 to 13 inclusive, defaulting to 0.
If the Doom Clock value is ever set to 13, the value cannot be changed unless this rule is repealed.
Any time the Doom Clock value changes, the following steps are carried out by the Narrator according to the new value of the Doom Clock, if the value is listed in the table below. The default is to do nothing.
{| class="wikitable"
|+ Doom Clock
|-
! Value !! Steps|-
| 6 || Each item named Lit Flashlight or Unlit Flashlight that is held by an Explorer is removed from the Explorer and added to a Room using a privately-generated random roll. All Circuit Breaker values are set to "Off" as if by Planned Action "Flip Breaker X" where X is each existing Room.
|-
|}
In the Mansion Phase subrule, add the following bullet before the bullet with the text “Apply all Drawbacks from all Items in the gamestate”:
* Add 1 to the Doom Clock value and carry out any steps associated with this new value according to the rules for the Doom Clock
Kevan: he/him
This sounds very similar to the (currently entirely unused) Mood mechanic. Do we benefit from having both?