Sunday, April 04, 2010

Proposal: Terraforming

Passes at 11-0. -Purplebeard

Adminned at 05 Apr 2010 06:56:23 UTC

If the Proposal titled “V-P-L; P” failed, this Proposal does nothing.

Add to rule Tasks:

* Build Wall. The Colonist may spend 8 Energy and remove 2 Wood or 1 Rock from the stockpile to turn an empty space adjacent to his location into a Wall if there are no Colonists in that Location.
* Build Door. The Colonist may spend 12 Energy and remove 2 Wood and 1 Rock from the stockpile to turn an empty space adjacent to his location into a Door.
* Dig Channel. The Colonist may spend 16 Energy to turn an empty space adjacent to his location into a Channel if there are no Colonists in that Location.

Add to rule The Settlement:

A group of connected Locations enclosed by Walls, Doors and/or Rock is known as a Room. If any single Location would be in more than one Room, only the largest counts as a Room. If a Location is in a Room, that Location is Indoors. Otherwise, it is Outside.

Rewrite the rule Locations into the following:

Special effects of certain Locations shall be listed at the end of this rule.

* Bed: A Colonist who is Indoors and in a Bed may set his Energy to 150 instead of 100 when resting.
* Channel: If a Channel is Adjacent to Water, it turns into Water.

In rule Tasks, Add to the task “Chop Wood”:

Whenever a Colonist Chops Wood, they must roll a DICE3, and on a 1 turn a Large Tree adjacent to their Location into an Empty Space.

In the settlement map, add ‘O Wall’ and ‘_ Channel’ to the legend as an Occupied location, and ‘+ Door’ as an Empty location.

Comments

Keba:

04-04-2010 15:05:29 UTC

for

But Large Trees should become Small Trees…

Josh: Observer he/they

04-04-2010 15:32:12 UTC

for but it would be desirable for a mechanism for tree regrowth to exist.

Roujo: he/him

04-04-2010 16:00:01 UTC

for As Josh said =)

SeerPenguin:

04-04-2010 16:37:46 UTC

for And what Josh said

Darknight: he/him

04-04-2010 19:29:29 UTC

for

Hix:

04-04-2010 20:46:37 UTC

Very odd that a single Commoner can repeatedly chop 1 wood to easily get rid of a tree while getting only an expected value of 3 wood.  But doing 25 chops at once always succeeds and has a 67% chance of leaving the tree usable for the next person.

Keba:

04-04-2010 22:29:50 UTC

Hix: Sure, you can “do 25 chops at once” without DICE rolling? Proposal Quote: “Whenever a Colonist Chops Wood,”...

SeerPenguin:

04-04-2010 22:34:43 UTC

All it needs is a simple clarification, a pretty easy fix to an altogether good proposal, imo

Klisz:

05-04-2010 00:47:52 UTC

for  Though you can dig channels into rock without first mining it…

Ornithopter:

05-04-2010 03:49:13 UTC

for

Kevan: he/him

05-04-2010 08:51:43 UTC

for Although I’m not entirely sure the Room definition works; in a solid 4x3 grid of rock, the middle two squares are “connected Locations enclosed by Walls, Doors and/or Rock”. (And “only the largest [overlapping Room] counts as a Room” means that any given room will automatically start expanding to include its “walls”, and then the walls of those walls, indefinitely.)

I suppose “A group of connected Locations” should just be “A group of connected Empty Locations”?

Keba:

05-04-2010 10:27:36 UTC

@my last comment: Oh, sure you can: “The Colonist may spend (4x) Energy to add x Wood to the Colony Stockpile.”

Put:

05-04-2010 12:33:47 UTC

for

ais523:

05-04-2010 13:54:11 UTC

imperial for speed.