Declaration of Victory: That’s right! I win!!!!
Reaches 2-6 with 1 def and cannot reach quorum -SingularByte
Adminned at 05 Jul 2022 13:44:30 UTC
I have achieved victory on the basis that I have a guaranteed path to victory which cannot be followed on any reasonable timescale.
I have rings to reduce damage by 6, and 100 health. Every 2-3 successesful adventures after the first is guaranteed to earn another ring, and reduce rolled damage even further. Eventually, I will have all 10 rings, which makes more than 50% of adventures succeed, and from there can roll until I have 200,000 Macca which can purchase a victory (through buying 3 Ao gems to heal, spending a beat to make a Phalanx, growing it with blood bags, then consuming it for hundreds of health.)
From there, this health can be used to conquer all 3 locations in the name of an ideology I will create, achieving victory.
SingularByte: he/him
The following is the action plan I provided to Raven to pull of my scam:
Phase 0: Documentation
Every step you do, record your rolls, the results of those rolls, and the actions you take. This includes moves, purchases, rollbacks, etc.
For rollbacks, you will be able to roll back the action whenever you go below 0 health or exceed 5 provisions. Warning: If you hit 0 health exactly, the adventure succeeds but doesn’t give any drops. This is bad but not unmanagable, especially if you have many rings. If you’re already at 0 and all your damage is blocked, this escapes the “brought to 0” clause because you’re already there.
Phase 1: Early ring buying
Go to the apartments, and await me transferring 3 supplies to you, then adventure, earning 2000 or 3 provisions. If you earn the provisions, roll back the action as illegal due to exceeding your provision cap and try again. After 2 successful adventures, you will have 4000 maccas, so go to the open-air markets, get a ring, go back and adventure successfully twice more, rolling back where needed due to earning provisions (since you’ll be at 3 provisions, so can’t earn 3 more) or taking too much damage (remembering that you now take 3 less damage). Go to phase 2 once you have another 4000 Maccas.
Phase 2: The enactment
Inform me that you’re at this point, so I can un-enact the cfj due to illegal enactment. You can travel to the shops and buy a ring then come back, and vote FOR on the cfj and I’ll be ready to vote on it myself and enact it to reset your health. You now have 2 rings so block 6 damage. Go to phase 3.
Phase 3: Going infinite
Adventure repeatedly. Every time you earn 4000 total, travel to the shops and buy a ring then come back. Not all provisions earning will be rolled back, so you’ll need to keep a note of your current count. These will be needed to run back and forth for buying rings, but if you run out then I can get some more at the waterlogged shops and transfer them. As you take more damage, rollbacks will become more common, but 2 rings allows you to theoretically pass some rolls and 3 and 4 rings should make it plausible that you will pass a few. Once you get all 10 rings, you will be blocking 30 damage each roll so can move onto phase 4.
Phase 4: Saving for the big stuff
As with prior phases, adventure to farm money. Get a total of 160,000 Macca stockpiled in preperation for the last purchases (which takes 80 successful adventures). Then, once you have the money, buy 3 Aos gems to get your health to ~45 and use a beat to create a Wild, Nesting Phalanx which uses 44 health to get one with 24 health (22 from your health, 1 from wild, 1 from nesting).
Buy 10 blood bags, travel to its current location and use 5 of them immediately, bringing it to 55 health.
I will make a phalanx of 53, so you can use yours to Hunt it with another beat to bring your Phalanx’s health to 108, then you can use 5 more blood bags to bring it to 264. You can consume it yourself at that point for your third and final beat to go to ~528 health, letting you go to phase 5.
Phase 5: The win
Roll 1d2. If you roll a 1, declare an ideology of your choice, attack the three settlements with 175 health each, and declare victory.
If you roll a 2, create a new junk ideology saying anything (because you still need to be an ideology owner), attack the settlements and declare victory. Once enacted, you’ll pass the mantle to me.
You should probably include the documentation at this step too, since it will have been a long, chaotic series of actions.