Proposal: The Anointed Ones
timed out and enacted 4-0
-lemon
Adminned at 24 Aug 2023 22:01:34 UTC
Rename the rule Into the Storm as The Conclave, and rewrite it as follows:
The City has signalled that it is willing to negotiate a new deal on resources, and a Conclave has been called to appoint a representative, who can showcase the best of what the Districts have to offer.
If the most recently posted Dilemma’s number is 30 or higher, a Conclave is ongoing. While a Conclave is ongoing, new Dilemmas may not be posted and existing Dilemmas may not be Reacted to.
While a Conclave is ongoing, if they have not done so that day, and if every non-Abandonned District has Responded to all previous Plenary Sessions, OR if 48 hours have elapsed since the posting of the most recent Plenary Session, then the City may post a Plenary Session. Posting a Plenary Session is an atomic action with the following steps:
* Make a reply to any previous Plenary Session that has not received such a reply, summarising its outcome and which District (if any) has been Anointed as a result of that Plenary Session;
* Randomly select one of the six Agenda Items that are listed in this rule that have not been the subject of any of the previous four Plenary Sessions;
* Make a post to the blog announcing the Plenary Session for that day.Each District may respond once to each Plenary Session. A Plenary Session response takes the format of a direct private message to the City allocating quantities of their own resources. These allocated quantities are spent from that District’s own resources, and while it is not required that a District immediately update gamestate tracking to reflect that expenditure, it must be accounted for before any subsequence response to a Plenary Session is made. Defence cannot be expended in this way if it would result in the Defence of the responding District to have a value lower than zero. A District may make a null response.
Each Plenary Session must have a single Agenda Item as its subject. Each Agenda Item has a Name and a Scoring Matrix. These are expressed in the table below.
{| class="wikitable sortable"
! Name !! Scoring Matrix
|-
| Abundance || 1 point per People, 1 point per Food, 1 point per Defence
|-
| Progress || 2 points per Innovation, 1 point per Ingenuity, 0.25 points per Energy
|-
| Stability || 1 point per Order, 1 point per Defence, 2 points per Connection
|-
| Contentment || 1 point per Faction, 1 point per Food, 2 points per Innovation
|-
| Power || 1 point per Defence, 1 point per Ingenuity, 0.25 points per Energy
|-
| Culture || 1 point per People, 1 point per Connection, 1 point per Order
|}When the City summarises the outcome of a Plenary Session, they calculate each District’s Score for that Plenary Session by scoring its allocated resources against the Scoring Matrix of that Plenary Session’s Agenda Item. The single District whose Score is highest on each Plenary Session receives an Anointment; any District who has three or more Anointments has achieved Victory. If a Conclave is under way and it can be demonstrated that no District is capable of receiving any further Anointments then the single District with the most Anointments has achieved Victory.
An attempt at a less random victory mechanism. Closed-fist auctions with a push your luck mechanic. Couldn’t come up with an all-cases tiebreaker so if we do get to the end and no-one can win then we may just have to CfJ for it.
JonathanDark: he/him
I really like the mechanic. My only complaint, which is a minor one, is the theme is so much less “dramatic”. We’ve been operating under post-apocalyptic or post-society-downfall conditions for all of these Dilemmas. It had the right feel of struggle and dread. A series of “plenary sessions” seems boringly bureaucratic by comparison.
I may still greentick this, but with the proviso that we reword this somehow to make it feel more theme-appropriate. Something along the lines of this: