Thursday, February 24, 2011

Proposal: the balance

Timed out and enacted, 4-0, with 4 unresolved DEFs. Josh

Adminned at 26 Feb 2011 04:09:28 UTC

add new rule as sub rule to rule two point three called balance with text as follows.

group of all cave guys has a social order. social order is thought of as three numbers. three numbers are x y and z. x is the total number of cave guys whose pursuit is knowledge. y is the number of cave guys whose pursuit is art. z is the number of cave guys whose pursuit is progress. these three numbers together reveal the balance of the social order. the number that is highest is called the apex pursuit. the number that is lowest is called the nadir pursuit.

a learn grunt whose field is the same as the apex pursuit is an apex grunt. when learn grunt passes and becomes a learn think then its cost is half of what it would be. a learn grunt whose field is the same as the nadir pursuit is a nadir grunt. when a nadir grunt passes and becomes a learn think its cost in not changes by the cost of all other pending learn thinks goes up by 5. If two numbers of the social order are the same then there is no nadir or apex pursuit. if all three numbers are the same then the social order is balanced and all numbers are considered to be apex pursuits.

Comments

Subrincinator:

24-02-2011 14:41:11 UTC

against i think the final sentence and the sentence before it go against each other.  because if all three numbers are the same then that means two numbers must be the same.  so the rule says both that there is no nadir or apex pursuit and at the same time it says that all numbers are considered to be apex pursuits.  so that seems buggy to me.

i think i like the plan though but one thing concerns me.  will this not just keep those on the top on the top and make those on the bottom even farther down?

Josh: Observer he/they

24-02-2011 15:04:49 UTC

Point 1 is debatable but that’s what having all props in cave speak does.

Point 2 I’m not sure about, as apex and nadir affects learn props and projects, not players. So provided that we don’t later introduce a mechanic by which players profit from the existence of created projects in their field this won’t disadvantage anyone directly. I like this because a) it means that those with scarce pursuits are more valuable, and b) because there’s potential for a co-op mechanic where we try to keep our social order balanced for the good of all.

Klisz:

24-02-2011 16:03:02 UTC

imperial

Subrincinator:

24-02-2011 16:19:06 UTC

for c o v per josh.  thanks.  the bug in point one can be fixed.

William:

25-02-2011 00:13:10 UTC

for

Darknight: he/him

25-02-2011 04:18:00 UTC

imperial

Saakara:

25-02-2011 04:51:49 UTC

for

Ely:

25-02-2011 08:10:01 UTC

imperial

Winner:

25-02-2011 21:36:57 UTC

imperial