Sunday, January 14, 2024

Proposal: The Best Of All Glyphs

Reached Quorum, 3-0. Enacted by JonathanDark.

Adminned at 16 Jan 2024 17:53:20 UTC

Add a new rule named “Glyphs” with the following text:

Each Necromancer has a publicly-tracked number named Lifeforce that defaults to 100 and a publicly-tracked number named Mastery that defaults to 1.

There is a publicly-tracked number named Sharpness that defaults to 0. A Necromancers Necrotic Aura is equal to their Mastery plus the Sharpness.

At any time, a Necromancer may privately communicate to the Grim Reaper a Glyph from the table below.

{| class="wikitable"
|+ Glyphs
|-
! Name !! Action
|-
| Scythe || Subtract this Necromancer’s Necrotic Aura from the Lifeforce of every Necromancer who selected Scythe or Hammer except for this Necromancer.
|-
| Hourglass || Subtract one plus Sharpness from this Necromancer’s Lifeforce.
|-
| Skull || If no other Necromancer selected Skull, Subtract this Necromancer’s Necrotic Aura from all Necromancers who selected Scythe or Hammer. Otherwise, subtract this Necromancer’s Necrotic Aura from all other Necromancers who also selected Skull.
|-
| Hammer || Subtract this Necromancer’s Necrotic Aura from all Necromancers who selected Hourglass.
|}

When a Necromancer becomes Idle, add 1 to Sharpness.

When a Necromancer becomes not Idle, set that Necromancer’s Lifeforce to the lowest Lifeforce among all other Necromancers, then subtract 1 from Sharpness, to a minimum of 0.

Add a subrule to the rule “Glyphs” called “Death Toll” with the following text:

Death Toll is an atomic action with the following steps:
* For each Necromancer, perform the Action specified by the Glyph selected by that Necromancer since the most recent Sands of the Hourglass, treating any Necromancer who did not select a Glyph since the most recent Sands of the Hourglass as having selected Scythe.
* After all Glyphs have been processed, if only 1 Necromancer has a Lifeforce greater than 0, that Necromancer achieves victory.
* After all Glyphs have been processed, if no Necromancer has a Lifeforce greater than 0, if there is 1 Necromancer whose Lifeforce is higher than any other Necromancer, that Necromancer achieves victory.

In the rule “The Horde”, add the following text:

At any time, a Necromancer may spend Prestige to gain an equal amount of Mastery.

In the subrule “The Hourglass”, add the following bullet point after the text “For each Necromancer, perform any Hourglass Action that applies to that Necromancer.”:

* Perform the Death Toll atomic action

This is from my original Proposal with Clucky’s fixes, plus a minor fix for subtracting 1 from Sharpness.

Comments

Clucky: he/him

14-01-2024 19:45:51 UTC

looks good to me. I think we might need a way to increase sharpness in the future to ensure the dynasty ends before this rule does, but that can probably be added later

naught:

14-01-2024 20:58:22 UTC

Forgive me if I’m being daft, but does Hourglass have a mistake in it? What’s a “Necrotic Aura Lifeforce”? They’re two completely different things, aren’t they?

Other than that, seems good. Don’t know that subtracting Sharpness from unidling Necromancers is necessary; sure, it won’t slow down the rate at which a winner is decided too much (in theory, anyway), but given the limited lifespan of the rule, wouldn’t it be better to let the rate of life loss be accelerated anyway?

JonathanDark: he/him

14-01-2024 22:24:29 UTC

I fixed the Necrotic Aura Lifeforce wording to just be Lifeforce. I’m not sure if Clucky wanted 1 plus Sharpness or 1 plus Necrotic Aura for Hourglass but I thought the latter might be too punishing so I opted for the former. We can fix it later if that’s wrong.

Clucky: he/him

15-01-2024 01:50:24 UTC

for

Desertfrog:

16-01-2024 15:19:24 UTC

for