Proposal: The Campaign for Real Fail
Timed out and enacted, 5-2. Josh
Adminned at 07 Mar 2021 20:24:49 UTC
Rewrite the rule Campaign as follows:
Each Elector has a Campaign, defaulting to “None”, which is publicly tracked. Once per Season, if their Campaign if not Jail, an Elector can change their Campaign; the list of valid Campaigns is included in this rule.
Once per Season, an Elector may Progress their Campaign, by carrying out its Activation, which is always an Atomic Action. Once an Elector has Activated their Campaign, either they (for public information) or the Doge (for secret information) should update the gamestate as directed in its Effect.
* None. Activation: None. Effect: None.
* Vatican. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Vatican Campaign”. Effect: If your Scandal is positive, reduce it by 3.
* Foreign Powers. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Foreign Powers Campaign”, Increase your Scandal by either 5 or the number of Electors with the same Faction as you, whichever is higher, and set your own Campaign to Jail. Effect: The Doge must increase your Political Power by 1 before the next Masquerade.
* Merchant Circles. Activation:Respond to the most recent Masquerade post with a comment saying “Advancing my Merchant Circles Campaign”, rolling a DICE4, and posting the result. Effect: Refer to the result generated in your Activation. If the result was 1 then you may reduce your Scandal by 5. If the result was 2 then nothing happens. If the result was 3 then you must gain 2 Scandal. If the result was 4 then the Doge must increase your Political Power by 1 before the next Masquerade.
* Gerontocracy. Activation: If your Campaign has been “Gerontocracy” at the start of 5 or more Seasons, you may respond to the most recent Masquerade post with a comment saying “Advancing my Gerontocracy Campaign” . Effect: The Doge must increase your Political Power by 2 before the next Masquerade.
* Revolution. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Revolution Campaign” and naming a single other Elector whose Campaign is “Gerontocracy”. Effect: You may then set the Campaign of the named Elector to “Jail”. You may then reduce your own Scandal by 2.
* Mob Contacts. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Mob Contacts Campaign” and naming a single other Elector. Effect: You must then set the Campaign of the named Elector to “Jail” and the Doge must increase their Power by 1 before the next Masquerade.
* Jail. Activation: None. Effect: You may set your Campaign to “None”.
* Dark Cult. Activation: If you have 15 or more Scandal, you may respond to the most recent Masquerade post with a comment saying “Advancing my Dark Cult Campaign”. Effect: You must then lose 3 Scandal and the Doge must increase your Political Power by 2 before the next Masquerade.
* Market Spy. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Market Spy Campaign”, and increase your Scandal by 2. DM the Doge the name of another Elector. Effect: The Doge must privately inform you of the named Elector’s Political Power, and when it was last changed.
* Tavern Spy. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Tavern Spy Campaign”, and increase your Scandal by 2. DM the Doge the name of another Elector. Effect: The Doge must privately inform you of the named Elector’s Secret Faction, and when it was last changed.
* Society Spy. Activation: Respond to the most recent Masquerade post with a comment saying “Advancing my Society Spy Campaign”, and increase your Scandal by 2. Effect: The Doge must privately inform you of your own Political Heft, and what the valuie of your Politcal Helft was at the last Masquerade.
If any Elector has Assassin Contract or Downtown Spy as their Campaign, set their Campaign to -.
A few balance tweeks, buffs and nerfs etc - but the big thing is making Activations into atomic actions, which needs a fix.
Zack: he/him
You’ve got a typo in the Activation for Tavern Spy and Society Spy.