Proposal: The Cleanup Crew has arrived !
self killed failed by card
Adminned at 31 Dec 2017 04:24:26 UTC
Set all of the Director’s GNDT variables and Abilities to the default values that a new Failed Experiment would have if they joined at that moment, except for Distance which is set to 100.
At the beginning of the Groups rule, add:
(The following rule does not apply to the Director, who cannot be part of a group)
Replace “At any time, a Failed Experiment may increase their Suspicion or Hunger by 5 (or by 1 if they are not Exposed) to increase or decrease their Distance by up to 5” with:
At any time, a Failed Experiment may increase their Suspicion or Hunger by 5 (or by 1 if they are not Exposed) to increase or decrease their Distance by up to 5, except if they have not yet performed this action on the current day. If that is the case, the Failed Experiment must first roll a DICE2: on a roll of 1 they encounter the Cleanup Crew (see corresponding rule).
Add a Cleanup Crew rule with the following text:
When a Failed Experiment encounters the Cleanup Crew they must evade it or, if they possess Acid Spitter, Swordfingers or the Killer Tube, can instead choose to confront it:
Evading: Roll a DICE3:
- On a roll of 1, you fail and get attacked: you lose HP equal to one DICE6.
- On a roll of 2, you manage to escape: you may change your distance by 1.
- On a roll of 3, you manage to hide from the crew but are forced to wait until the path is clear: you will not be able to change your distance any more for the current day (unless you become Dead or Captured that day).
Confronting: When confronting the Cleanup Crew, the Director is considered nearby you. Perform Acid Spitter or Swordfingers, or use the Killer Tube, on the Director (this does not count as a Weekly Action for the abilities):
- If the Director loses HP as a result of the action, but does not become Dead, you successfully countered the attack: you may change your distance by 1.
- If the Director became dead as a result of the action, you have cleared the path: you may change your distance by up to 5.
- If the Director did not lose HP as a result of the action, you failed to counter the attack: you lose HP equal to one DICE6.
Add to the Death rule:
Whenever the Director is Dead, their GNDT variables and their Abilities are immediately set to the default values that a new Failed Experiment would have if they joined at that moment, except for Distance which is set to 100.
To complicate the distance game a little.
Madrid:
I like the idea but I’d make the distance greater and the costs heavier. Possibly even a Weekly action too.