Proposal: The “comparison of hashed suspect lists” endgame [Victory]
The number of Amnesiacs who are not voting AGAINST it is less than Quorum. Failed by Josh
Adminned at 26 May 2020 20:27:20 UTC
If the proposal “Mayor of Sparta” was enacted, and fewer than half the EVCs on this proposal contain the string “Second choice” (in any capitalisation), revert all the additions that the proposal “Mayor of Sparta” made to the Ruleset.
Create a new rule, “The Reckoning”.
The Reckoning is at stage 1.
If the Reckoning has been continuously at stage 1 for at least 48 hours, any Amnesiac can as an atomic action amend this rule to specify the Reckoning is at stage 2, amend the special case rule “The Traitor” to make it Inactive, amend the rule “What Am I?” by removing the paragraph “An Amnesiac who has Forgotten their Role cannot achieve Victory.”, and make a Story Post announcing that stage 2 of the Reckoning has begun.
Each Amnesiac has a Report Hash, a string of text defaulting to the empty string, and tracked on the wiki page [[Community]]. Amnesiacs can change their own Report Hashes at will during stage 1 of the Reckoning (and are encouraged to change them to the SHA-256 hash of the Report they plan to submit during stage 2). A Report Hash cannot be changed during stage 2 of the Reckoning.
A Report is a string of text containing the following information:
- Optionally, a Confrontation. This is a proof that, if the Past Memory had performed all actions that, according to the dynastic rules, the Past Memory “should” perform, then the Amnesiac who made the report would then have been able to form a belief about their own role, and be able to justify that role using a justification that is internally logically consistent, entirely based on information originating from the Past Memory combined with knowledge of the Ruleset and gamestate, and leaves no possibility for their role to be anything other than the role that Amnesiac believed they had.
- Zero or more Denouncements. A Denouncement is a statement that a particular Amnesiac does not hold a particular Role, together with a justification that is internally logically consistent, entirely based on information originating from the Past Memory combined with knowledge of the Ruleset and gamestate, and leaves no possibility for the stated Amnesiac to have the stated Role. (Amnesiacs may include Denouncements relating to themselves.) The justification does not need to appear in the same place as the Report as the statement; in particular, the same justification may be used to justify several different Denouncements.
- Potential additional text (e.g. to remove any risk of the hash being brute-forced).
The Accuracy of a Report is the number of essentially different Denouncements it contains, where two Denouncements are considered essentially different if they refer to different Amnesiacs and/or refer to different Roles; multiplied by 5 if the report contains a Confrontation (and not multiplied otherwise).
During stage 2 of the Reckoning, any Amnesiac may Post a Report via posting a Story Post whose body consists of that Report, and for which the SHA-256 hash of the Report is that Amnesiac’s Report Hash. (There are several tools that can be used to calculate the SHA-256 hash of a string, e.g. online at https://xorbin.com/tools/sha256-hash-calculator.) The Report in question becomes known as that Amnesiac’s “Posted Report”.
During stage 2 of the Reckoning, Amnesiacs should be honest about information they received from the Past Memory, and should disclose this where necessary to evaluate the accuracy of an Amnesiac’s Posted Report; lying about such information, or unreasonably withholding it, is considered a violation of the Fair Play rule.
Once the Reckoning has been continuously at stage 2 for at least 24 hours, an Amnesiac whose Posted Report has higher Accuracy than any other Posted Report has achieved victory. (If there is a dispute about whether a Posted Report is accurate, Amnesiacs are encouraged to resolve it via their votes on the resulting Declaration of Victory.)
I think it’d be a pity to just end the dynasty with no credit given to the play that’s taken place so far, and no resolution to anything that’s been happening. Just randomizing a win cheapens the whole concept of winning (if you really have to just ignore the entire gamestate, you should at least end the dynasty with no winner and randomize the mantle).
So here’s my suggestion. This endgame is intended to determine who had made the most progress in the main themes of the dynasty; a large bonus if you have figured out (or should have figured out) your Role by now (it’s unlikely that anyone will win without this, but I don’t want to lock anyone out from at least being given an attempt to maximise their score), smaller bonuses for figuring out other people’s Roles and/or narrowing them down to a set of possibilities. Additionally, the various submitted Reports should (once they’re revealed) give us all an idea of what people knew and how much progress they’d made in figuring things out, making the hidden state of the dynasty somewhat public. (The postgame discussion is the part of a dynasty that I’m often most interested in reading when I look back at the history of a past hidden-knowledge dynasty; knowing what was actually going on is the interesting part.)
Darknight: he/him
Ugh, not hashes