Proposal: The cost of repairs but I got everything this time
Times out 1-2 with 1 unresolved DEF. Failed by Brendan.
Adminned at 12 Aug 2022 20:14:51 UTC
In the Repair Wrench subrule…
Change the formula from
Decrease their money by the formula: ((new effective cost of the part) - (previous effective cost of the part)) * 1.25
to
Decrease their money by the formula: ((new effective cost of the part) - (previous effective cost of the part)) * 0.65
Add the following to the end of the rule:
Equipment repaired in this way can only have their condition increased by 15% and only be repaired once in a 24 hour period beginning when the atomic action was completed
Maldor looked at the Dynix Repair systems brochure, and was appalled at the potential cost of repairs for his Chassis. “I could do better than that” he said, and went to the local hardware store to purchase some materials and tools. And then had to make a second trip because he forgot the screws needed to fix one of the mounting points… And a third trip when the drill he bought didn’t have the correct tooling…
SingularByte: he/him
Looks like this can lead to an infinite money loop. You can by an engine for ₩0 at 0%, fix it up to 100% for the price of 65%, then immediately sell it full price and do it again.