Wednesday, August 10, 2022

Proposal: The cost of repairs but I got everything this time

Times out 1-2 with 1 unresolved DEF. Failed by Brendan.

Adminned at 12 Aug 2022 20:14:51 UTC

In the Repair Wrench subrule…

Change the formula from

Decrease their money by the formula: ((new effective cost of the part) - (previous effective cost of the part)) * 1.25

to

Decrease their money by the formula: ((new effective cost of the part) - (previous effective cost of the part)) * 0.65

Add the following to the end of the rule:

Equipment repaired in this way can only have their condition increased by 15% and only be repaired once in a 24 hour period beginning when the atomic action was completed

Maldor looked at the Dynix Repair systems brochure, and was appalled at the potential cost of repairs for his Chassis. “I could do better than that” he said, and went to the local hardware store to purchase some materials and tools. And then had to make a second trip because he forgot the screws needed to fix one of the mounting points… And a third trip when the drill he bought didn’t have the correct tooling…

Comments

SingularByte: he/him

10-08-2022 19:33:55 UTC

Looks like this can lead to an infinite money loop. You can by an engine for ₩0 at 0%, fix it up to 100% for the price of 65%, then immediately sell it full price and do it again.

Brendan: he/him

10-08-2022 19:38:14 UTC

Shhh, I had plans for that loop.

SingularByte: he/him

10-08-2022 19:39:26 UTC

As one of the players with the most money, that’s exactly why it’s a good reason for me to point it out.

Brendan: he/him

10-08-2022 19:57:45 UTC

If you pay me some of your money, I will graciously vote against this proposal.

Trapdoorspyder: he/him

10-08-2022 20:05:11 UTC

Maldor, to fix that I recommend just eliminating the multiplier from the fixed version, to result in a 1 to 1 ratio

lendunistus: he/him

10-08-2022 20:25:38 UTC

@TDS repairing would be pointless then, since you’d end up with the same amount of money if you sold your engine and rebought it at 100%

SingularByte: he/him

10-08-2022 20:26:54 UTC

I’d suggest capping it to a number of % between each bout, but it might take up the same design space as the 5% per part per bout you also get.

Maldor: he/him

10-08-2022 21:05:06 UTC

Edited to include a cap on repairs and a “lockout” period so that you can’t just do the same atomic actions multiple times on a single piece of equipment

Brendan: he/him

10-08-2022 21:27:17 UTC

I don’t think I’d vote for the new version—it seems ambiguous as to whether it also prevents a player from using the “repair all components by 5%” action, and seems to make it very difficult to fully repair a system that’s, say, at 50%.

Josh: Observer he/they

11-08-2022 06:16:49 UTC

imperial

SingularByte: he/him

11-08-2022 07:04:45 UTC

This honestly feels kind of redundant to me. You can repair your bot in 3 ways, so making one of those ways more complicated doesn’t really add anything. I’d honestly rather just have the rule repealed outright. against

Brendan: he/him

11-08-2022 12:36:40 UTC

against