Sunday, June 20, 2021

Proposal: The crypt is about to get very boring?

Timed out and failed, 3-6. Josh

Adminned at 22 Jun 2021 14:55:26 UTC

In the subrule “Unlife”, change

While a Vampire Lord is Bloodthirsty, they may not perform any Power Actions except Devastation.

to

While a Vampire Lord is Bloodthirsty, they may not perform any Power Actions except Devastation and Machination.

To the subrule “Lair Actions”, append a new paragraph:

Machination is a Lair Action with a cost of 6 plus the Darkness score of the chosen Feature. The Vampire Lord carrying it out selects a Feature that is listed in the “Threats” list of the rule “Features”, and an Explored Room, and adds that Feature to that Room.

If “A Hundred Thousand Tealights” was enacted, change “an Explored” to “a Lit” and “Darkness” to “Shadow” in the newly added paragraph.

It looks like almost everyone is Bloodthirsty right now. With the only way to get back in range being Devastation, this means that we’re probably going to have very few Features left in a couple of days.

Adding a counterpart to Devastation that’s also very inefficient, but has more interesting side effects. It’s hard to get the flavour to fit, but it seems like trying to kill Richardo is the sort of thing you’d do while Bloodthirsty.

Comments

Josh: Observer he/they

20-06-2021 16:18:44 UTC

I would make the cost of Machination reflect the Darkness score of the feature being added, otherwise we’re going to get a lot of Grievously Injured knocking about. Also need to exclude glyphs.

ais523:

20-06-2021 16:25:11 UTC

It does; the cost is 6 plus the Darkness score.

It also excludes glyphs, because only Threats are allowed, not other sorts of Feature.

Those aren’t edits, they were in the original version of the proposal.

Josh: Observer he/they

20-06-2021 16:25:44 UTC

Oh, sorry, I missed those clearly.

Clucky: he/him

20-06-2021 16:58:06 UTC

adding features makes it too easy for vampire lords to block the exits to their Sepulchres against

Josh: Observer he/they

20-06-2021 18:03:52 UTC

V expensive though Clucky? Like 7 per room side, and vulnerable to devastation at the same cost?

for happy to tinker with prices further

Clucky: he/him

20-06-2021 18:36:17 UTC

devastation feels like a last resort play you’re probably better off just defending your own room given its just as cheap

the entire point of the blood thirsty rule to to prevent people from simply hording puissance. But this makes it probably optimal to just sit on a large stack of puissance, knowing its basically impossible for anyone to attack you because you can simply wall off your sepulchre and if someone does break a wall down you have 24 hours to get a wall back up so the only way you’re week is if multiple people attack you so you don’t have the resources to defend yourself

Josh: Observer he/they

20-06-2021 18:54:29 UTC

Having a Sepulchre gets you 1 Influence per run. Having a well-positioned Glyph can get you 10+ influence in a run. I don’t see defensive sepulchre play being viable and if it turns out to be then I’m happy to buff alternate strategies.

lemon: she/her

20-06-2021 23:46:27 UTC

against i think just slightly raising the cap on bloodthirstiness would be better; that way it’s a wider window & easier to avoid becoming bloodthirsty

lemon: she/her

20-06-2021 23:47:21 UTC

(also, any proposal modifying this sentence should include in it the broken only-while-bloodthirsty power action a few sentences below it!)

ais523:

21-06-2021 02:34:07 UTC

My main concern is that right now, we’re about to get 6 features removed from the crypt because there are lots of people who can’t do anything else. As of the most recent journey, there were only 6 features in the crypt altogether.

Or in other words, this isn’t about advantaging players who become too Puissant – it’s about preventing their recovery mechanism damaging the game as a whole.

7 Puissance is a lot, and I don’t think stockpiling Puissance for defence purposes makes a whole lot of sense given that; you’ll run out way too quickly.

Janet: she/her

21-06-2021 04:07:00 UTC

for

Kevan: he/him

21-06-2021 07:37:59 UTC

against This does feel like it’d be shifting the gameplay into Bloodthirst, where rival factions will happily earn a load of Puissance and then throw it back and forth to build up and trash the same critical rooms.

Brendan: he/him

21-06-2021 16:58:26 UTC

for

Brendan: he/him

21-06-2021 17:00:45 UTC

I do trust Kevan’s experience when it comes to rival factions spending a lot of time warring over the same critical, fortified squares on a grid, though. Maybe there should be a limit on Bloodthirsty Machination though—Daily Action, or once-per-time-you-became-Bloodthirsty, or cost-increases-each-time, etc.

Phil:

21-06-2021 19:01:18 UTC

for

Brendan: he/him

21-06-2021 20:08:51 UTC

Oop, there’s no such thing as a Lair Action. CoV against

Clucky: he/him

21-06-2021 20:12:26 UTC

cost increase could work. I just don’t think “let vampire lords setup walls to prevent anyone from getting into their Sepulchres” leads to interesting gameplay

Josh: Observer he/they

22-06-2021 09:31:29 UTC

COV against

Chiiika: she/her

22-06-2021 10:17:07 UTC

Lair Actions?  against

(Lair Actions are Power Actions iirc.)