Sunday, July 31, 2022

Proposal: The Flamethrower Buff Josh Was Asking For

Popular at 5-0. Enacted by Brendan.

Adminned at 01 Aug 2022 16:29:19 UTC

In the rule “Statuses”, reword “When an Actor is Scorched, whenever it would use a System it takes scratch damage to that system and to its Chassis.” to:

When a Bot is Scorched, any Scratch Damage it would take is multiplied by 5 and it takes Scratch Damage whenever it uses a System.

In the rule “Bot Loadout”, subrule “Systems”, change the Consumption of the System Flamethrower to 200.

Bringing the flamethrower more in line with the axe by giving it more use as a weakening tool


Josh: Announcer he/him

31-07-2022 08:33:44 UTC

I like the Scratch multiplier; I think that it should retain tasking Scratch whenever it uses a system, although maybe not to both the system and the chassis.

lendunistus: he/him

31-07-2022 08:47:26 UTC

eh, I feel like that would make the flamethrower strictly better than the axe, especially with the lower consumption

plus, we still haven’t figured out how taking scratch damage when “using” a passive system works

SingularByte: he/him

31-07-2022 08:51:48 UTC

Since you can’t “use” passive systems, I’m not sure why you’d need to figure out scratch damage when using them? Using a system is a keyworded rule, and passive systems just do their own thing instead.

Josh: Announcer he/him

31-07-2022 09:05:26 UTC

I think if flamethrower only boosts scratch damage then it becomes much more situational; it becomes very powerful for bump-builds (scorched+ram or scorched+spikes are phenomenal combos) but less useful for traditional-weapon builds, so it’s not really competing with axe at that point. I’m okay with either outcome but I do think that trad weapon builds need more love than bump-builds right now.

lendunistus: he/him

31-07-2022 09:22:52 UTC

edited to add the old effect (normal scratch damage, not chassis + system)

Josh: Announcer he/him

31-07-2022 13:36:08 UTC


Brendan: he/him

31-07-2022 23:40:42 UTC


Raven1207: he/him

01-08-2022 00:36:45 UTC



01-08-2022 16:28:24 UTC