Tuesday, April 15, 2025

Proposal: The Flaw In Our Skills

Reached quorum 10 votes to 0. Enacted by Kevan.

Adminned at 17 Apr 2025 06:23:39 UTC

Repeal the rule “Effects”.

Replace the text of “Skills and Flaws” with:-

Each Agent has a Skill and Flaw privately tracked by the Concierge, both of which default to empty.

Each Skill and Flaw has an Effect that applies to any Agent who has it, as described in that Effect.

The Skills, Flaws and their Effects are:

{| class="wikitable"
|-
! Skill !! Effect !! Flaw !! Effect
|-
! Quiet
| The Agent's name is not revealed to Agents with the Observant skill, as described in the rule The Break-in.
! Noisy
| Additional information about this Agent’s actions is disclosed to other Agents, as described in “Assessing the Patrols” and “The Break-In”.
|-
! Observant
| This Agent learns additional information about other Agents’ actions, as described in “Assessing the Patrols” and “The Break-In”.
! Inattentive
| If the Agent is a Guard, only Burglars with the Noisy Flaw in the same Location as that Guard are considered to have Encountered that Guard. If the Agent is a Burglar, that Agent treats any Spots with Artifacts as if those Artifacts were not in those Spots.
|-
! Quick
| When the Agent sets their Route as a virtual action, that Agent may specify up to two Extra Spots with their Route, as described in the rule Extra Spots.
! Slow
| The Agent must have at least four Spots in their Route where the next Spot in their Route is the same Letter as that Spot.
|-
|}

If a Skill is listed in the same row as a Flaw in this table, then the two of them are considered to be Opposites of each other.

Simplifying the Skill/Flaw rule structure to just one table, where we can look at the rows to see if two things are opposites.

Comments

ais523:

15-04-2025 13:24:33 UTC

Does this wording work on the Shadow Ruleset? It’s flavour text, so might not have subrule relationships involved. (In particular, it has no meaning other than being a string of characters, which means that the formatting isn’t meaningful, which in turn means that you can’t distinguish a subrule from a parent rule because the rules are unable to see that the headings are different sizes.)

Kevan: Concierge he/him

15-04-2025 13:27:01 UTC

Rephrased to avoid the term “Subrule”, but now that you say that I’m not sure whether we can even say what a “Rule” in the Shadow Ruleset is, if its text has no meaning.

Josh: he/they

15-04-2025 13:29:50 UTC

Second time in a month. Maybe the definition of flavour text goes to far, and should be rescoped as being inert rather than devoid of meaning.

ais523:

15-04-2025 13:32:08 UTC

For what it’s worth, I think “flavour text” is vastly overused at BlogNomic. I suspect that the definition was originally designed for things that were entirely meaningless and that the rules didn’t refer to at all – but we’ve increasingly started to apply it to things that are supposed to be meaningful in some way (e.g. shadow rulesets that can be edited like the real one, which often requires some amount of interpreting the meaning to do edits correctly).

The correct fix is probably just to say that the contents of the Shadow Ruleset are not currently applicable rules; that would be enough to prevent them directly influencing gameplay, whilst still allowing them to be interpreted as rules for the purpose of amending them.

Josh: he/they

15-04-2025 13:39:51 UTC

I love saying the same thing as ais but in one-seventh of the words.

JonathanDark: he/him

15-04-2025 14:45:55 UTC

@ais: is there a feeling that Building Blocks don’t work as expected for this reason? We’ve been able to successfully (perhaps incorrectly) reference specific sections of the Building Blocks wiki to add, edit, and remove “rules”. Either the Shadow Rules should work the same way, or both have the same problem.

JonathanDark: he/him

15-04-2025 14:50:36 UTC

In any case, assuming that this works, for

If it doesn’t work on the Shadow Ruleset, then this proposal will do nothing, so no harm in voting for it.

Kevan: Concierge he/him

15-04-2025 15:03:00 UTC

[JonathanDark] Inactive Building Blocks don’t use the term flavour text, they instead “are not rulestext”.

I’m not sure if we need a single catch-all keyword for this, or if we could get away with having two different words and remembering to use the right one.

It does seem hard to thread the needle so that a single definition of flavour text would answer yes to “is there a Rule named ‘Skills and Flaws’ in the flavour text Shadow Ruleset” but no to “does any player have a Crown of Victory (including in players’ freely-written flavour text descriptions)”.

SingularByte: he/him

15-04-2025 15:08:32 UTC

Having a keyword to just mean “this should not be interpreted as rules text” would seem like a good enough solution to me. Flavour text brings to mind the Demiurge dynasty, where it had a ton of descriptions that could have been deleted with no effect on anything.

For this proposal,  for  but we need to also add a way to gain skills again since this deletes that.

Kevan: Concierge he/him

15-04-2025 15:13:45 UTC

[SingularByte] Good catch, I’ve put up a follow-up proposal to add that back.

ais523:

15-04-2025 15:31:26 UTC

for

Raven1207: he/they

15-04-2025 15:38:11 UTC

for

qenya: she/they

15-04-2025 15:49:45 UTC

for

Trapdoorspyder: he/him

15-04-2025 16:47:00 UTC

for

DoomedIdeas: he/him

16-04-2025 06:29:57 UTC

for

Josh: he/they

16-04-2025 06:58:03 UTC

for

Darknight: he/him

16-04-2025 11:18:53 UTC

for