Proposal: The Flinging of the Two Harpoons
Passes 5-0. Enacted by Brendan.
Adminned at 25 May 2018 14:51:22 UTC
In “Encounter”, replace “You use the Harpoons to spear the Fast-Fish. Roll a DICE5: if you roll a number higher than the Fast-Fish’s Speed, you lower its Danger by 1. This action can only be performed by a Harpooneer.” with:
You use a Harpoon to spear the Fast-Fish. Roll a DICE5 and remove a Harpoon you are holding from the game: if you roll a number higher than the Fast-Fish’s Speed, you lower its Danger by 1.
And after “a number of Empty Barrels equal to the Fast-Fish’s yield are changed into Barrels of Oil,” add:-
a number of Harpoons equal to the number of Attack actions taken as part of the Encounter with that Fast-Fish are added to the Haniver’s hold,
Add a Job Action:-
- Forge [Blacksmith]: Add a Harpoon to the Haniver’s hold.
Making harpoons more of a resource: if a fish survives being harpooned a few times and swims away, you aren’t getting them back.
Madrid:
I suggest improving the Carpenter as well, or the Blacksmith is just a better Carpenter because they’d have the same powers but the Smith can Forge as well.