Wednesday, May 23, 2018

Proposal: The Flinging of the Two Harpoons

Passes 5-0. Enacted by Brendan.

Adminned at 25 May 2018 14:51:22 UTC

In “Encounter”, replace “You use the Harpoons to spear the Fast-Fish. Roll a DICE5: if you roll a number higher than the Fast-Fish’s Speed, you lower its Danger by 1. This action can only be performed by a Harpooneer.” with:

You use a Harpoon to spear the Fast-Fish. Roll a DICE5 and remove a Harpoon you are holding from the game: if you roll a number higher than the Fast-Fish’s Speed, you lower its Danger by 1.

And after “a number of Empty Barrels equal to the Fast-Fish’s yield are changed into Barrels of Oil,” add:-

a number of Harpoons equal to the number of Attack actions taken as part of the Encounter with that Fast-Fish are added to the Haniver’s hold,

Add a Job Action:-

  • Forge [Blacksmith]: Add a Harpoon to the Haniver’s hold.

Making harpoons more of a resource: if a fish survives being harpooned a few times and swims away, you aren’t getting them back.

Comments

Madrid:

23-05-2018 17:05:56 UTC

I suggest improving the Carpenter as well, or the Blacksmith is just a better Carpenter because they’d have the same powers but the Smith can Forge as well.

Kevan: he/him

23-05-2018 17:09:20 UTC

Yeah, I did consider having the Carpenter make barrels, but thought I’d keep this proposal focused on just one thing. The Blacksmith’s anvil is free right now if you want to switch, all other things being equal.

Madrid:

23-05-2018 17:46:19 UTC

Nobody seems to bother with the Carpenter/Smith for now (idling entropy will make it more available probability-wise eventually anyways) so I guess I’ll just hop between the two when its time.

Corona:

24-05-2018 11:32:55 UTC

for

derrick: he/him

24-05-2018 12:21:07 UTC

for

card:

24-05-2018 15:40:27 UTC

for

Lulu: she/her

25-05-2018 02:13:59 UTC

for