Thursday, February 14, 2019

Proposal: The Grand Hunt

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 14 Feb 2019 20:43:24 UTC

Create a new rule called “Monsters” with the text:

The [[Bestiary]] page is ordained for monster tracking.

In the Bestiary, there is a list of monster types. Each monster type has a name, a hit point value which is a positive integer, a frequency, which is an integer between 1 and 10. The Bestiary also contains a list of monsters in the wilds.

Create a new rule called “Spawning” with the text:

The following atomic action is called Spawning:

* Randomly choose a monster type from the list with the probability for each being that type’s frequency over the sum of all types’ frequencies.
* Create a monster of that type and add it to the list of monsters in the wilds.
* The Dungeon Master can only perform this action as described elsewhere in the ruleset.

If they have not done so in 70 hours, the Dungeon Master should perform the following action, called Respawning:

* Establish the ideal monster population (IMP) as the number of active players plus two.
* If there are a number of monsters in the wilds is equal to or greater than the IMP, create a blog post to this effect and skip the rest of the steps.
* Otherwise, spawn monsters until the number of monsters in the wilds is equal to the IMP and create a blog post describing all monsters created in this step.

Create a new rule called “Hunting” with the text:

If they have not done so since the most recent Respawn, and they are located in the Wilds, Adventurers can Hunt for a Target by performing the following atomic action:

* Generate a random number between 1 and 10.
* If the generated number is greater than or equal to the Target’s hit points, remove the Target from the list of monsters in the wilds.

Create a new page on the wiki called “Bestiary” with the text:

== Monsters in the Wilds ==

*

== List of Monster Types ==

{| class="wikitable"
! Name !! Hit Points !! Frequency
|-
| Bat || 2 || 9
|-
| Goblin || 5 || 5
|}

This is loosely based on a game called “Dragonwood”. If it seems a bit barren, that’s intentional. I do have a vision for where I would like this dynasty to go, but I want to see how it naturally evolves.

Comments

Zaphod:

02-14-2019 06:26:56 UTC

for
Dragonwood is a wonderful board game. I’m excited!
I caught one typo that may be worth fixing later, but the intent is clear for now: “If there are a number of monsters in the wilds is equal to…”

Kevan:

02-14-2019 08:46:34 UTC

for

pokes:

02-14-2019 11:07:44 UTC

for

derrick:

02-14-2019 17:43:55 UTC

for