Thursday, September 10, 2020

Proposal: The Great Graph of the Sea

Timed out and failed, 4-3. Josh

Adminned at 12 Sep 2020 17:30:16 UTC

If the proposal “Peaks and Steepes” passes, this proposal does nothing.

Add a new rule called “Aspects” with the following text

All Islands have a number of Aspects, which are all game state values which are non-negatives integers that are tracked in their own columns on the Great Sea page.

Aspects may have a list of Requirements, which are other Aspects. For each Aspect (the Supply), an Island’s Demand for that Aspect is calculated by adding up N * R for each other Aspect (the Draw), where N is Island’s value for the Draw, and R is the number of times the Supply appears in the Draw’s list of Requirements

If an Island has any Aspect (The Supply) for which the the Demand exceeds their value for that Aspect, the Island is said to be Unsustainable. If an Island is Unsustainable, any Island may Repair the island by reducing the value of an Aspect (the Draw) for that Island by one provided that a) the value of the Draw is at least one and b) The Supply is included in The Draw’s list of Requirement

Reword “Growth” as follows

All Islands have an Aspect called Land, which has no requirements and defaults to 5.

All Islands have an Aspect called Foliage, which has a requirement of Land and defaults to 0.

Add the following Step to atomic action performed when carrying out an Island’s turn, after “Selectively carry out some, all or none of the Optional Action”

* Ensure their Island is not Unsustainable by Repairing their Island as necessary

If Peaks and Steepes passes we need to rework this so that “Land” is your total Land, and then you can split it up (So have something like Land 8, Terrain: {3,0,5}). Didn’t want to work that out here, if people like the idea but also like Peaks and Steepes we can try this idea again later.

Goal is to make it so that we could say, fill our Islands with either Foliage or Water both of which require land. It also then enables chaining, so we could add Life which depends on having both Foliage and Water.

Comments

Raven1207: he/they

11-09-2020 02:27:35 UTC

for

card:

11-09-2020 06:32:06 UTC

imperial
so the unsustainable part is with respect to regular plant/animal life, right?

Kevan: he/him

11-09-2020 08:56:53 UTC

imperial

derrick: he/him

11-09-2020 11:37:08 UTC

imperial I’d prefer peaks and steepes to pass.

Brendan: he/him

11-09-2020 19:19:14 UTC

for

Vovix: he/him

11-09-2020 19:30:30 UTC

Hmm, I feel like “any Island can Repair another” seems ripe for abuse. If a proposal or gamestate change causes someone to become Unsustainable and not realize it, this gives others a lot of power to mess up their plans on top of the damage suffered.

Clucky: he/him

11-09-2020 21:06:56 UTC

Will depend on if you ever get to change another Island’s aspects. Right now, they can only change on your turn and you have to fix your island as part of your turn.

In the current system its easy to go “Your folliage is five and your land is 4, so your foliage becomes 4” but if you had Foliage and Water and they both depending on land and Foliage was 3 and water 2… its less clear how you automatically fix it

Josh: Observer he/they

12-09-2020 07:22:53 UTC

It’s early and I’m not at my sharpest, but this paragraph

“Aspects may have a list of Requirements, which are other Aspects. For each Aspect (the Supply), an Island’s Demand for that Aspect is calculated by adding up N * R for each other Aspect (the Draw), where N is Island’s value for the Draw, and R is the number of times the Supply appears in the Draw’s list of Requirements”

has slayed me. There must be a clearer or more elegant way of wording this?  against because I honestly don’t think I fully understand what it’s saying, but I will check back in and change my vote if a clearer rewording has been proposed.

Kevan: he/him

12-09-2020 14:35:31 UTC

Peaks and Steepes has now enacted, so by its own first line this proposal has no effect.