Proposal: The Great Work
Fewer than a quorum not voting against. Failed 1-7 by Kevan.
Adminned at 15 Aug 2021 13:30:39 UTC
Add the following Machine into Machines:
Magnum Opus
- Cost: 1 or more Prototypes
- Effect: At the end of the next Cycle, if the Contents of this Magnum Opus are more than the Contents of any other Magnum Opus, achieve victory.
In “Machines”, prepend
A Machine may have Contents, which is a value equal to the amount last paid to purchase or activate the Machine (updated after the activation resolves), tracked in parentheses after the machine’s name. Contents are only tracked for Machines that reference Contents in their text.
before
The list of available types of Machine are as follows:
In “Storage”. replace
Gain whatever box was most recently spent to purchase or activate this machine, prior to the current activation. (The value of that box is tracked in parenthesis after the machines name)
with
Gain this Machine’s Contents.
If “Fairer Farming” passed, replace
for each Hot Greenhouse you own, gain a Crop corresponding to the Seed last used to activate it, plus a Seed of the type last used to activate it.
with
Effect: for each Hot Greenhouse you own, gain its Seed Contents, plus a Crop corresponding to its Seed Contents.
in “Harvester”, and replace
The type of Seed used to activate this Greenhouse is recorded in parentheses next to this Greenhouse in the list of Machines.
with
None
in “Greenhouse”.
Taking a first stab at a victory mechanic, an arms race to spend the most Prototypes on building a great… something. Also keywording “amount last used to purchase or activate this Machine” and parenthetical tracking, since this is likely to be the third machine with this mechanic, and probably won’t be the last.
Clucky: he/him
As explained on the other post I’m this for two reasons
one, it turns a mechanic that only a couple of players are invested in into a victory mechanic. I see no reason to give those players a leg up in terms of victory. you don’t see me proposing “have a lot of big boxes in storage” as a victory mechanic.
secondly, it puts an unfun timer in the game where you basically have to horde prototypes in order to ensure other people don’t win. moreover, its fairly easy to get to the point where you can just do “I won’t block you, split the win 50/50” mechanic.