Friday, March 06, 2009

Proposal: The Harder They Fall

Self-killed, failed by Kevan.

Adminned at 08 Mar 2009 04:42:46 UTC

In Rule 2.6 (Experience), replace “When a Skirmish ends, the Experience of participating Soldiers shall increase by the number of Enemy Combatants involved who became Dead during the Skirmish.” with:-

Within 24 hours of a Skirmish ending, and only once, any Soldier who participated in that Skirmish may increase their XP by the initial Health of each Enemy Combatant they dealt damage to during the Skirmish.

Going up against the tougher opponents should earn a soldier greater recognition.

Comments

Klisz:

06-03-2009 14:11:08 UTC

for  I was going to propose something with the same purpose (but a different mechanism), but the same purpose.

Klisz:

06-03-2009 14:11:46 UTC

Wait… that cam out wrong…

I was going to propose something with the same purpose (but a different mechanism), but you beat me to it.

dogfish:

06-03-2009 23:51:01 UTC

against if there was no timelimit i would be for but i dont check this every day :)

Qwazukee:

07-03-2009 04:43:50 UTC

imperial  arrow

Darknight: he/him

07-03-2009 07:55:37 UTC

imperial

Igthorn:

07-03-2009 08:27:08 UTC

against
with dogfish

Kevan: he/him

07-03-2009 10:10:46 UTC

There needs to be a timelimit, to stop an annoying “I claim 3726XP for all the Skirmishes I’ve fought over the past two months, and I win!”, but sure, it can be changed a few days. I’ll repropose if nobody puts a fix forward.

Devenger:

07-03-2009 21:04:59 UTC

against

Kevan: he/him

08-03-2009 11:42:28 UTC

Self-kill to speed the queue up.

against