Proposal: The Inheritors
Timed out and failed, three votes to three. Josh
Adminned at 08 Sep 2018 01:43:33 UTC
Add a new rule, “Neanderthals”:-
The Neanderthals are a group of creatures that live across the valley.
The Neanderthals have Genetics, which is a list of five Genes, noted in the GNDT as a list of the first two letters of the name of each Gene in the Monolith’s “Genetics” column.
The Neanderthals have an amount of Food, tracked in the Monolith’s “Food” GNDT column. They also have an amount of Legacy, tracked in the Monolith’s “Legacy” GNDT column.
The Neanderthals have a number of Traditions, listed in this rule as follows: Weaponry.
To the top of the New Generation Event list, add:-
* Mutate the Neanderthals.
* If there are any Traditions which have a Complexity equal to or lower than the number of the Neanderthals’ Intelligence Genes, and which the Neanderthals do not already have, give them a random Tradition from that set.
* Set the Food of the Neanderthals to the number of Genes in their Genetics which are not “Nothing”, then double it if they have the Agriculture Tradition.
* If the Neanderthals’ Food multiplied by the number of Apes is higher than the total Food of all Apes, the Neanderthals gain 2 Legacy.
Replace “The following is known as an Ape Mutating: randomly selecting one of that Ape’s Genes and setting it to be a randomly selected kind of Gene.” with:-
The following is known as Mutating: randomly selecting one of the Genes of the thing which is Mutating, and setting it to be a randomly selected kind of Gene.
Set the Neanderthals’ Genetics to NoNoNoNoNo, their Food to 0 and their Legacy to 0.
Since the focus on selflessly improving and then randomly sampling the gene pool is making this feel quite a cooperative dynasty, maybe we should have some antagonists and move towards giving the game a survive-or-fail goal.
Lulu: she/her