Tuesday, July 27, 2010

Declaration of Victory: The Last @ Standing

Passes 14-0 after 12 hours with Quorum+5 FOR votes, RNG’s FOR vote and no AGAINST votes. -Bucky

Adminned at 27 Jul 2010 10:50:51 UTC

I Declare Victory according to rule 2.15 entitled “Elimination” which states

If, at any time, exactly one @ has 0 deaths, that @ has achieved victory.

With lucky rolls in order to find treasure i was able to kill ais523 (probably traded for treasure over 20 times). And with help from Ienpw_III at the last minute killing Rodney I became the last @ standing.

Comments

ais523:

27-07-2010 04:09:51 UTC

for A bit disappointing that the GNDT didn’t let me kill you first, but well done. (I attacked you four times today…)

lilomar:

27-07-2010 04:10:08 UTC

for  for  for  for  for 
for  for  for  for  for 
for  for  for  for  for 
for  for  for  for  for 
for  for  for  for  for

redtara: they/them

27-07-2010 04:10:10 UTC

for

Bucky:

27-07-2010 05:00:57 UTC

Hmm, looks like Galdyn’s last attack on ais523 was illegal because he didn’t roll DICE1 to select his Conflict target.  I don’t think it really matters though because the outcome was guaranteed.

for

Bucky:

27-07-2010 05:13:47 UTC

Dynastic footnote - there was an unexploited loophole in the rules regarding unidentified potions and Discovery Lists.  One could add an identified potion to one’s Discovery List even if it was already there, and use this mechanism to convert unidentified potions into duplicates of potions already in inventory.

This was one of my objections to the Potion of Object Detection - with no other potions identified, an @ could use this plus Trading to convert an Unidentified Potion into, on average, 1.1 Unidentified Potions.

ais523:

27-07-2010 05:31:04 UTC

Ah, ingenious! Why didn’t you do a proposal to fix the loophole, and simultaneously revert/punish anyone who’d tried to exploit it while the proposal was up?

I’m still amazed at the number of scam proposals I managed to sneak past you. Although my first three-potions proposal was entirely innocent, in the reproposal (without the potion of object detection) I deliberately added a bug in the potion of teleportitis; quaffing one on dlvl 2 while holding the Amulet causes you to win instantly (I’m surprised nobody noticed the rather unusual wording needed to make this bug happen). Also, the potions of conflict and “beserk” rage were massively overpowered, although I’m not sure if you didn’t realise, or knew and decided to let them past anyway. (Not to mention dualwielding wands; due to a bug in the definition of wands, which I didn’t add, you only have to roll the DICE3 for one wand rather than two when attacking with two wands, as it triggers on fights wielding a wand.)

Put:

27-07-2010 05:48:12 UTC

for

scshunt:

27-07-2010 06:12:23 UTC

for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for  for

Josh: Observer he/they

27-07-2010 06:22:13 UTC

for

Purplebeard:

27-07-2010 08:07:45 UTC

for

Qwazukee:

27-07-2010 10:02:49 UTC

for

Kyre:

27-07-2010 13:05:31 UTC

for

Rodney:

27-07-2010 13:55:01 UTC

for A fine end to a fun dynasty.

dbdougla:

27-07-2010 14:14:13 UTC

for

glopso:

27-07-2010 16:01:48 UTC

for  I’ve been waiting so long!!!!

Klisz:

27-07-2010 16:16:04 UTC

for *sigh* Galdyn’s going to pass it to lilomar, who’s going to run the Paranoia dynasty. I’m probably going to go idle.

Klisz:

27-07-2010 16:17:07 UTC

for *sigh* Galdyn’s going to pass it to lilomar, who’s going to run the Paranoia dynasty. I’m probably going to go idle.

Klisz:

27-07-2010 16:17:42 UTC

...stupid Mozilla.