Monday, July 12, 2010

Proposal: The mother-in-law hits!

Reaches Quorum at 8-0 and is Enacted. - lilomar

Adminned at 12 Jul 2010 11:58:31 UTC

Add a subrule “Hallucination” to rule 2.10 “Status”:

If an @ is Hallucinating, then when fighting Monsters or @s, that @ cannot choose which Monster or @ to fight as normal. Instead, they must choose whether to fight a Monster or an @, then choose a random Monster or @ by rolling DICEN in the GNDT, where N is the number of possible targets, and then choosing the Xth @ in alphabetical order in the list of possible targets, or the Monster that was Xth most recently damaged (or created for undamaged monsters) in the list of possible targets, where X is the result of the dice roll. Monsters later in the same post are considered to have been created later than monsters earlier in the same post. If this selection leads to the @ trying to fight something they would not be able to fight if not Hallucinating, then instead that attempt to fight does nothing.

Add a subrule “Blindness” to rule 2.10 “Status”:

If an @ is Blind, that @ cannot fight anything while wielding a non-melee weapon.

Add a subrule “Extreme Hunger” to rule 2.10 “Status”:

If an @ is Weak or Starving, that @ deals 2 less damage when fighting than they would otherwise deal (to a minimum of 0). Additionally, if an @ is Starving, then immediately after a monster fights back against that @ due to the rule “Combat”, that monster fights back against that @ again.

Implementing the currently unimplemented statuses. Note that the extreme hunger status does not chain infinitely, due to the second fight-back not being caused by the rule “Combat”.

Comments

dbdougla:

12-07-2010 03:58:27 UTC

for

scshunt:

12-07-2010 04:30:50 UTC

imperial

Bucky:

12-07-2010 04:58:54 UTC

for

lilomar:

12-07-2010 05:03:21 UTC

for

Josh: Observer he/they

12-07-2010 10:01:47 UTC

for

Galdyn:

12-07-2010 12:38:21 UTC

for

Darknight: he/him

12-07-2010 18:13:50 UTC

for