Proposal: The Need for Speed
Exceeded Quorum, 4-1 with 2 DEFs and Battle Master voting FOR. Enacted by JonathanDark.
Adminned at 19 Oct 2023 16:43:41 UTC
In the rule “Spells”, add the following bullet after the bullet “a set of inputs”:
* a speed
and in the same rule add this text:
A spell’s speed is a non-negative integer. If a spell does not have a speed defined, its speed defaults to 1. Any action that would lower a spell’s speed below 0 instead sets it to 0.
In the rule “Commencing a Duel”, replace “Each spell selected for casting by a Wizard is cast simultaneously.” with the following:
Each spell selected for casting by a Wizard is cast starting with the Spells with the highest speed, where Spells with equal speed are cast simultaneously, and then repeating this step in decreasing numerical order by speed until all selected spells are processed. Spells cast at a lower Speed cannot affect Spells cast at a higher Speed.
In the subrule “Misdirection” add this text:
Speed: 2
and in the same subrule replace the text “any Spell this Duel” with this text:
any Spell with a lower Speed than this Spell
and in the same subrule remove the text “This also applies to a targeted position changed by another Wizard’s Misdirection spell.” if it exists.
In the subrule “Siphon” replace the text “receives” with “received” and add this text:
Speed: 0
I know that this might not be strictly necessary, as Clucky pointed out in Discord, but it helps establish the base mechanic of Speed. It also keeps Misdirection from being too overpowered. I anticipate more uses for Speed if this is enacted.
Clucky: he/him