Saturday, July 16, 2011

Proposal: the proposal should actually be a proposal

quorum 1-9; fails -coppro

Adminned at 17 Jul 2011 19:34:28 UTC

In Rule 2.9, change

Taser. Can be used to Attack any Gladiator who is adjacent to the Attacker. The Attacked Gladiator’s AP are set to zero.

to

Taser. Can be used to Attack any Gladiator who is adjacent to the Attacker. The Attacked Gladiator Refreshes if possible and then his AP are set to zero.

Comments

mideg:

16-07-2011 11:01:11 UTC

imperial I still don’t think it’s good style to use numbers, when its perfectly safe to use the rules name.

Subrincinator:

16-07-2011 11:16:19 UTC

imperial

Prince Anduril:

16-07-2011 11:23:19 UTC

for It’s a nice idea though.

aguydude:

16-07-2011 14:48:59 UTC

against Now I have to check if I’ve been tazed before refreshing?

aguydude:

16-07-2011 16:10:04 UTC

This also leaves room for a stupid timing.  Now I have to get online right on the turn boundary to make a move because someone keeps tazing me?

Doctor29:

16-07-2011 21:02:52 UTC

imperial I like it but I see aguydude’s point

mideg:

16-07-2011 22:03:45 UTC

Is it just me or is the tazer the only weapon without a use limit?
CoV against

aguydude:

16-07-2011 22:14:30 UTC

Mideg: It costs 1AP to use.

Darknight: he/him

17-07-2011 04:19:31 UTC

imperial

Prince Anduril:

17-07-2011 06:02:18 UTC

CoV - Aguydude against

mideg:

17-07-2011 07:04:31 UTC

Aguydude: I know, but you don’t loose it after use.

Kevan: he/him

17-07-2011 07:28:51 UTC

against Because of the invisible gamestate change. Would be clearer to set the AP to “X” or something to show the player that they’ve been tased.

Blacky:

17-07-2011 22:23:37 UTC

against per Kevan

Bucky:

18-07-2011 02:28:27 UTC

against per Kevan