Tuesday, December 06, 2022

The Ride Home

A place to record any post-game feedback or discussion.


Benbot: he/him

06-12-2022 13:13:19 UTC

Nitpick: I technically never went to the park despite proposing things, so uhh, what am I lore wise?

Kevan: City he/him

06-12-2022 13:23:04 UTC

An anonymous group of people, I suppose.

Why didn’t you want to join in with the game being played during that dynasty?

Josh: he/they

06-12-2022 13:29:40 UTC

This looked like a really fun, interesting, engaging dynasty that I would have participated in more fully but for certain aspects of the imperial style that don’t work for me, along with an early misstep that probably put me too far behind the curve to recover.

Benbot: he/him

06-12-2022 13:41:00 UTC

[Kevan] I have many troubles with the wiki and since the game this time was wiki centric, I subconciously decided that it wasn’t worth the effort so I just stayed out of it.

Kevan: City he/him

06-12-2022 13:53:38 UTC

[Benbot] Pretty much every single dynasty of BlogNomic uses a wiki page as its game board, with players usually being expected to make their moves there. If you need some guidance on that, your Mentor or the Discord crowd will be able to talk you through it.

Benbot: he/him

06-12-2022 14:10:50 UTC

[Kevan] Thanks for the suggestion, I’ll try to get on the wiki later.

JonathanDark: he/him

06-12-2022 15:02:40 UTC

I have to say that my victory was a combination of really good luck at the dice rolls and a very favorable time zone for the turns, in a dynasty where order mattered.

Kevan: City he/him

06-12-2022 15:25:50 UTC

My general feeling on that dynasty was that it was an interesting little game that with only two active players became an interesting optimisation puzzle instead. Jonathan definitely outfoxed me on the Robot while I was overcommitted in other directions, but I did also feel like the dice and the timezones were against me, and that the Nomic landscape of the dynasty meant that I wouldn’t be able to get around that.

Bucky said they were “puzzled” by the shift away from collecting Stamps towards the end. From my seat that was both players realising that unique Stamps were enormously powerful (19 base value, +30 for being unique) and it was worth prioritising queueing for the random chance to maybe win one - to get that single instance, and/or to stop the other player’s copy of it from being unique.

It was a shame that only two people were really playing the dynastic game and the Nomic, by the end. I’d still say we should call Dormancy in that kind of situation, and try to get more people involved. The dynastic game was okay as a puzzle, but two-player Nomic really isn’t a very meaningful exercise, and 2-vs-1 Nomic (where Josh was voting with my opponent, Bucky was unpredictable and nobody else seemed very interested in what was happening) even less so.

Josh: he/they

06-12-2022 15:34:20 UTC

For the record I think that very few if any of my votes were meaningfully cast “against” Kevan, and I undertook no action that altered the outcome at all; my pro-JD positioning ended up being purely rhetorical. This was as close to 1-vs-1 as it gets.

Kevan: City he/him

06-12-2022 15:59:54 UTC

Oh, well, effective rhetoric, then. I read your continued but passive presence in the game as revealing an intention to honour an earlier deal at short notice if asked to, a deal which could only have been with Jonathan - that you would have idled if you’d been under no obligations.


06-12-2022 17:52:19 UTC

I think I goofed with the duration of the Ball Toss contest. The crowning period should have been at least a turn shorter.

I don’t think Josh or TDS were anywhere close to out of the game after their respective goofs - Josh failing to earn a T stamp by not rolling to leave the maze, and TDS failing to earn an R stamp by leaving the Bot unaccompanied in the Ferris Wheel - even though both of them more or less checked out on the dynasty afterwards.

From my perspective, JonathanDark was the only one to effectively and systematically Settle their non-candidate visitors as queue-rush blockers, which was a major factor in locking up the win.

As Benbot’s mentor, I had no idea they were still having major wiki trouble. I did send a wiki primer but it didn’t include things like the wikitable format.

Kevan: City he/him

07-12-2022 10:22:32 UTC

Recording some comments I made on Discord when Bucky asked for “dynasty-design feedback” there, since it’ll be more or less lost otherwise:

I liked the multiple queue mechanism a lot, and it would have been good with more visitors in the park and more dilemmas about whether to stick with a queue or switch. Randomness at the end of a lot of them was frustrating, though: I held back from trying to amend that too much (beyond Popcorn) because I always tend to bang that drum. The fractional Stamp rewards worked better for that, I think.

The complex Stamp scoring and secretly-tracked Stamp progress both felt like artificial elements of difficulty: a reward to players who could be bothered to keep note (I gave up towards the end), and discouraging to players who didn’t. I did wonder if that was why some people dropped out.

The Walking/Jostling system was a good attempt at trying to eliminate first/last mover advantage for a role selection game, but it didn’t quite get there in practice. (I think it maybe needed the Emperor to give them one last shuffle before processing the queues.)

On the wider design process, I did find it discouraging that you were voting down proposals because they didn’t mesh with an idea that you hadn’t proposed or told us about yet, or had a flaw that you didn’t think was worth patching. I did stand down a bit on proposing once I realised you were doing that.